My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Mega Minion Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Barbarians Mega Minion Musketeer
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Barbarians Musketeer Electro Wizard
The Log
Spear Goblins Barbarians Royal Giant Musketeer
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Mega Minion Musketeer Electro Wizard
Fireball
Barbarians Mega Minion Musketeer Electro Wizard
Poison
Spear Goblins Barbarians Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Mega Minion Fireball Musketeer Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Mega Minion Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant
Barbarians
Royal Giant
Fireball Spear Goblins Mega Minion Musketeer The Log Electro Wizard
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion The Log Electro Wizard
Musketeer
Royal Giant The Log
The Log
Royal Giant Fireball Musketeer
Electro Wizard
Royal Giant Fireball

Defense Synergies 2 12

Spear Goblins
Barbarians Mega Minion Musketeer The Log Electro Wizard
Barbarians
Spear Goblins
Royal Giant
Mega Minion
Spear Goblins Musketeer The Log Electro Wizard
Fireball
The Log Musketeer Electro Wizard
Musketeer
The Log Spear Goblins Mega Minion Fireball Electro Wizard
The Log
Fireball Musketeer Spear Goblins Mega Minion Electro Wizard
Electro Wizard
Spear Goblins Mega Minion Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Musketeer The Log Electro Wizard
Barbarians Mega Minion Musketeer The Log Electro Wizard
Barbarians Mega Minion Musketeer Electro Wizard
Barbarians Mega Minion Musketeer Electro Wizard
Barbarians Fireball The Log
Fireball The Log Spear Goblins Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard Spear Goblins Fireball
Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer
Spear Goblins Barbarians Musketeer Electro Wizard
Barbarians Electro Wizard Spear Goblins Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Spear Goblins Fireball Electro Wizard
Barbarians Fireball Musketeer The Log Electro Wizard
Fireball Barbarians Mega Minion The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball Musketeer Electro Wizard
Fireball Spear Goblins Barbarians Mega Minion Musketeer The Log Electro Wizard
The Log Spear Goblins Barbarians Mega Minion Fireball Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Spear Goblins Barbarians Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Mega Minion Musketeer The Log
Barbarians Spear Goblins Musketeer The Log Electro Wizard
Barbarians Fireball Musketeer The Log Electro Wizard
Barbarians Musketeer
Fireball Musketeer Electro Wizard
Spear Goblins Barbarians Mega Minion Fireball Musketeer Electro Wizard
Barbarians
Electro Wizard Spear Goblins Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Barbarians Fireball The Log Electro Wizard
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Electro Wizard Spear Goblins Mega Minion Fireball Musketeer The Log
Barbarians Mega Minion Fireball Musketeer The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Mega Minion Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Spear Goblins Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Mega Minion Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball
Mega Minion
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Wizard
Electro Wizard Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Spear Goblins Barbarians Fireball Musketeer
Fireball Mega Minion Musketeer Electro Wizard
The Log Fireball
Fireball Mega Minion Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard
Fireball

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