My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

5 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Elite Barbarians Mini P.E.K.K.A Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Giant Goblin Barrel
Giant Snowball
Spear Goblins Barbarians Goblin Hut Goblin Barrel
Zap
Spear Goblins Goblin Hut Goblin Barrel
Barbarian Barrel
Spear Goblins Barbarians Elite Barbarians Goblin Hut Goblin Barrel
The Log
Spear Goblins Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Barbarians Goblin Hut Goblin Barrel
Arrows
Spear Goblins Goblin Hut Goblin Barrel
Royal Delivery
Spear Goblins Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut Goblin Barrel P.E.K.K.A
Fireball
Barbarians Elite Barbarians Goblin Hut Goblin Barrel
Poison
Spear Goblins Barbarians Goblin Hut
Lightning
Elite Barbarians Mini P.E.K.K.A Goblin Hut
Rocket
Barbarians Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Mini P.E.K.K.A Barbarians Giant Goblin Hut Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Goblin Barrel Mini P.E.K.K.A Barbarians

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elite Barbarians Mini P.E.K.K.A Giant Goblin Hut
Barbarians
Elite Barbarians
Spear Goblins
Mini P.E.K.K.A
Giant Spear Goblins Goblin Hut
Giant
Mini P.E.K.K.A Goblin Barrel Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Mini P.E.K.K.A Giant Goblin Barrel
Goblin Barrel
Spear Goblins Giant Goblin Hut P.E.K.K.A
P.E.K.K.A
Goblin Barrel

Defense Synergies 0 6

Spear Goblins
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians
Spear Goblins
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Elite Barbarians Goblin Hut
Giant
Goblin Hut
Spear Goblins Mini P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Spear Goblins
Spear Goblins Goblin Hut
Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Goblin Hut
Elite Barbarians Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Goblin Hut
Spear Goblins Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Elite Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Spear Goblins Barbarians Elite Barbarians Goblin Hut
Spear Goblins Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Goblin Hut
Spear Goblins Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Elite Barbarians Goblin Hut P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Barbarians P.E.K.K.A Spear Goblins Elite Barbarians Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Barbarians Elite Barbarians
Barbarians P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Goblin Hut
Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Barbarians Elite Barbarians Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Barbarians Elite Barbarians
P.E.K.K.A Spear Goblins Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Barbarians Goblin Hut
P.E.K.K.A Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians
Barbarians Elite Barbarians Goblin Hut Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Barbarians Elite Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians
Spear Goblins
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Spear Goblins Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A
Barbarians
Elite Barbarians
Goblin Hut
Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Barbarians Goblin Hut
Mini P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians
P.E.K.K.A

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