My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Bats Archers Goblin Gang Goblin Barrel
Zap
Spear Goblins Bats Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Goblin Barrel
The Log
Spear Goblins Archers Goblin Gang Suspicious Bush Goblin Barrel
Earthquake
Spear Goblins Archers Goblin Gang Goblin Barrel
Arrows
Spear Goblins Bats Archers Goblin Gang Suspicious Bush Goblin Barrel
Royal Delivery
Spear Goblins Bats Archers Knight Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Suspicious Bush Goblin Barrel
Poison
Spear Goblins Bats Archers Goblin Gang Suspicious Bush
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Suspicious Bush The Log Archers Knight Goblin Gang Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Suspicious Bush The Log

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang
Bats
Knight Goblin Barrel
Archers
Knight
Knight
Spear Goblins Bats Archers Goblin Gang Goblin Barrel The Log
Goblin Gang
Knight Goblin Barrel Spear Goblins
Suspicious Bush
Goblin Barrel
Spear Goblins Knight Goblin Gang Bats
The Log
Knight

Defense Synergies 4 9

Spear Goblins
Knight Bats Archers Goblin Gang The Log
Bats
Knight Spear Goblins The Log
Archers
Knight Spear Goblins Goblin Gang The Log
Knight
Spear Goblins Bats Archers Goblin Gang The Log
Goblin Gang
Knight Spear Goblins Archers The Log
Suspicious Bush
Goblin Barrel
The Log
Spear Goblins Bats Archers Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Bats Knight Goblin Gang The Log
Goblin Gang Bats Archers Knight
Bats Knight Goblin Gang
The Log
Goblin Gang The Log Spear Goblins Bats Archers
Bats Spear Goblins Archers Goblin Gang
The Log
Goblin Gang
Knight Goblin Gang Spear Goblins Archers
Bats Archers Goblin Gang Spear Goblins Knight The Log
Spear Goblins Bats Archers Goblin Gang
Bats Knight Goblin Gang The Log
Bats Goblin Gang The Log
Knight Goblin Gang
Goblin Gang The Log
Bats Knight Goblin Gang
Spear Goblins Bats Archers Knight Goblin Gang The Log
The Log Spear Goblins Bats Archers Knight
Goblin Gang Spear Goblins Bats Archers Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Archers
Archers Knight Goblin Gang The Log
Goblin Gang Spear Goblins Bats Knight The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Bats Archers Goblin Gang
Goblin Gang Spear Goblins Bats Archers Knight
Knight
Spear Goblins Bats Knight The Log
Goblin Gang
Bats Knight
The Log
Knight Goblin Gang
Archers
Goblin Gang Spear Goblins Bats Archers Knight The Log
Bats Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Spear Goblins Bats
Archers The Log
The Log
The Log
Bats Goblin Gang
Knight The Log
Archers
Knight The Log
The Log
Spear Goblins The Log
The Log
Bats
Archers The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats Archers
Bats
The Log
The Log
Spear Goblins Bats Archers Goblin Gang
Archers
The Log
Knight Goblin Gang
The Log
Bats Goblin Gang The Log
Bats
The Log

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