My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Miner Mighty Miner
Giant Snowball
Spear Goblins Bats Barbarians Wall Breakers Miner Mighty Miner
Zap
Spear Goblins Bats Wall Breakers Mighty Miner
Barbarian Barrel
Spear Goblins Barbarians Bomb Tower Wall Breakers
The Log
Spear Goblins Barbarians Wall Breakers
Earthquake
Spear Goblins Barbarians Bomb Tower
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Barbarians Wall Breakers Miner
Fireball
Barbarians Bomb Tower Wall Breakers Mighty Miner
Poison
Spear Goblins Bats Barbarians Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Barbarians Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Miner Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Arrows Miner Bomb Tower Mighty Miner Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Wall Breakers
Bats
Miner Wall Breakers
Arrows
Wall Breakers Miner Mighty Miner
Barbarians
Bomb Tower
Wall Breakers
Miner Spear Goblins Bats Arrows
Miner
Spear Goblins Bats Wall Breakers Arrows
Mighty Miner
Arrows

Defense Synergies 0 7

Spear Goblins
Bats Arrows Barbarians Bomb Tower
Bats
Spear Goblins Bomb Tower
Arrows
Spear Goblins Barbarians Bomb Tower
Barbarians
Spear Goblins Arrows
Bomb Tower
Spear Goblins Bats Arrows
Wall Breakers
Miner
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Bomb Tower Bats
Barbarians Bomb Tower Bats
Barbarians Bomb Tower Bats
Arrows Barbarians Bomb Tower
Arrows Spear Goblins Bats Bomb Tower
Bats Spear Goblins Arrows Bomb Tower
Arrows Barbarians Bomb Tower
Barbarians Mighty Miner Bomb Tower
Spear Goblins Barbarians Miner
Bats Barbarians Spear Goblins Arrows Bomb Tower
Arrows Spear Goblins Bats
Barbarians Bomb Tower Bats
Bomb Tower Bats Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Bats Arrows
Arrows Bomb Tower Spear Goblins Bats Barbarians
Arrows Bomb Tower Spear Goblins Bats Barbarians
Barbarians Bomb Tower
Spear Goblins Bats Arrows Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Bomb Tower Miner
Barbarians Spear Goblins Bats Bomb Tower
Bats Barbarians
Barbarians Mighty Miner
Arrows Bats Bomb Tower
Spear Goblins Bats Barbarians Bomb Tower
Mighty Miner Barbarians Bomb Tower
Spear Goblins Bats Barbarians Bomb Tower
Barbarians
Bats Barbarians Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Spear Goblins Bats Bomb Tower Mighty Miner
Bats Arrows Barbarians Bomb Tower Mighty Miner
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows Barbarians
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows
Arrows Miner
Bats
Miner Arrows
Arrows
Miner
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Bats
Arrows
Arrows Miner
Arrows
Arrows Barbarians
Arrows
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Mighty Miner
Arrows
Spear Goblins Bats Barbarians
Arrows
Arrows
Miner
Arrows
Arrows
Bats
Bats
Miner

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