My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tombstone Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Prince
Giant Snowball
Spear Goblins Bats Cannon Tombstone
Zap
Spear Goblins Bats Cannon Tombstone Prince
Barbarian Barrel
Spear Goblins Cannon Elite Barbarians Tombstone
The Log
Spear Goblins Cannon Elite Barbarians Tombstone Prince
Earthquake
Spear Goblins Cannon Tombstone
Arrows
Spear Goblins Bats Tombstone
Royal Delivery
Spear Goblins Bats Elite Barbarians Prince
Fireball
Cannon Elite Barbarians Tombstone
Poison
Spear Goblins Bats Cannon Tombstone
Lightning
Cannon Elite Barbarians Tombstone Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Tombstone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Cannon Tombstone Fireball Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Prince
Bats
Elite Barbarians Prince
Arrows
Elite Barbarians Fireball Prince
Cannon
Elite Barbarians
Arrows Spear Goblins Bats Fireball
Tombstone
Fireball
Arrows Elite Barbarians
Prince
Spear Goblins Bats Arrows

Defense Synergies 0 15

Spear Goblins
Bats Arrows Cannon Tombstone Prince
Bats
Spear Goblins Cannon Prince
Arrows
Spear Goblins Cannon Tombstone Fireball Prince
Cannon
Spear Goblins Bats Arrows Fireball Prince
Elite Barbarians
Tombstone
Spear Goblins Arrows Fireball Prince
Fireball
Arrows Cannon Tombstone
Prince
Spear Goblins Bats Arrows Cannon Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Tombstone Fireball
Elite Barbarians Bats Cannon Tombstone Prince
Cannon Prince Bats Elite Barbarians Tombstone
Cannon Elite Barbarians Prince Bats Tombstone
Arrows Elite Barbarians Tombstone Fireball Prince
Arrows Fireball Spear Goblins Bats Cannon
Bats Spear Goblins Arrows Cannon Tombstone Fireball
Arrows Cannon Fireball
Cannon Elite Barbarians Tombstone Prince
Elite Barbarians Spear Goblins Cannon Prince
Bats Spear Goblins Arrows Cannon Tombstone Fireball
Arrows Spear Goblins Bats Fireball
Cannon Tombstone Prince Bats Elite Barbarians Fireball
Fireball Bats Arrows Cannon Tombstone Prince
Elite Barbarians Cannon Tombstone Prince
Cannon Elite Barbarians Fireball Prince
Bats Arrows Cannon Elite Barbarians Tombstone Fireball Prince
Arrows Cannon Tombstone Fireball Spear Goblins Bats Elite Barbarians Prince
Arrows Spear Goblins Bats Cannon Tombstone Fireball
Cannon Elite Barbarians Prince
Spear Goblins Bats Arrows Cannon Elite Barbarians Fireball Prince
Cannon Elite Barbarians Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Tombstone Fireball Prince
Fireball Arrows Elite Barbarians Prince
Tombstone Spear Goblins Bats Elite Barbarians Prince
Prince Bats Elite Barbarians Fireball
Cannon Elite Barbarians Tombstone Prince
Arrows Fireball Bats
Prince Spear Goblins Bats Elite Barbarians Tombstone Fireball
Elite Barbarians Prince
Spear Goblins Bats Elite Barbarians Tombstone Fireball Prince
Cannon Tombstone
Bats Elite Barbarians Tombstone Prince
Arrows Elite Barbarians Fireball Prince
Elite Barbarians Prince Cannon Tombstone Fireball
Cannon Fireball
Elite Barbarians Tombstone Spear Goblins Bats Fireball Prince
Bats Arrows Cannon Elite Barbarians Fireball
Arrows Cannon Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball Spear Goblins Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball Prince
Arrows Fireball Prince
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball Prince
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball Prince
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Prince
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Spear Goblins Bats Tombstone Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Prince
Arrows Fireball
Arrows Fireball
Elite Barbarians Prince
Bats Elite Barbarians Fireball
Bats Fireball
Fireball Prince
Prince
Fireball

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