My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin P.E.K.K.A Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards Mighty Miner
Giant Snowball
Spear Goblins Bats Dart Goblin Guards Lumberjack Mighty Miner
Zap
Spear Goblins Bats Dart Goblin Guards Mighty Miner
Barbarian Barrel
Spear Goblins Dart Goblin Guards Lumberjack
The Log
Spear Goblins Dart Goblin Guards Lumberjack
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Bats Dart Goblin Guards
Royal Delivery
Spear Goblins Bats Dart Goblin Guards P.E.K.K.A Lumberjack
Fireball
Dart Goblin Lumberjack Mighty Miner
Poison
Spear Goblins Bats Dart Goblin Guards
Lightning
Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Guards P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Dart Goblin Guards Lumberjack Mighty Miner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Lumberjack
Bats
P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Lumberjack Mighty Miner
Dart Goblin
Spear Goblins P.E.K.K.A
Guards
Lumberjack
P.E.K.K.A
Arrows Bats Dart Goblin Lumberjack
Lumberjack
Spear Goblins Bats Arrows Guards P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 0 15

Spear Goblins
Bats Arrows Dart Goblin Guards P.E.K.K.A Lumberjack
Bats
Spear Goblins Dart Goblin P.E.K.K.A Lumberjack
Arrows
Spear Goblins P.E.K.K.A Lumberjack
Dart Goblin
Spear Goblins Bats Guards P.E.K.K.A Lumberjack
Guards
Spear Goblins Dart Goblin Lumberjack
P.E.K.K.A
Spear Goblins Bats Arrows Dart Goblin
Lumberjack
Spear Goblins Bats Arrows Dart Goblin Guards
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Dart Goblin Guards
Arrows P.E.K.K.A Lumberjack
Arrows Spear Goblins Bats Dart Goblin Guards Lumberjack
Bats Dart Goblin Spear Goblins Arrows
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Mighty Miner Lumberjack
Guards Spear Goblins Dart Goblin Lumberjack
Bats Dart Goblin Guards Spear Goblins Arrows Lumberjack
Arrows Spear Goblins Bats Dart Goblin
P.E.K.K.A Lumberjack Bats Guards
Bats Arrows Dart Goblin Guards P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Bats Arrows P.E.K.K.A Lumberjack
Arrows Spear Goblins Bats Dart Goblin Guards Lumberjack
Arrows Spear Goblins Bats Dart Goblin Guards Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Spear Goblins Bats Arrows Dart Goblin Guards P.E.K.K.A Lumberjack
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Spear Goblins P.E.K.K.A
Arrows Lumberjack
Guards P.E.K.K.A Lumberjack Spear Goblins Bats
Guards P.E.K.K.A Lumberjack Bats
P.E.K.K.A Guards Lumberjack Mighty Miner
Arrows Bats Dart Goblin
Guards P.E.K.K.A Spear Goblins Bats Dart Goblin Lumberjack
P.E.K.K.A Mighty Miner Lumberjack
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Bats Dart Goblin Guards Lumberjack
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards Lumberjack
Dart Goblin
Guards Spear Goblins Bats Dart Goblin P.E.K.K.A Lumberjack Mighty Miner
Bats Arrows Dart Goblin P.E.K.K.A Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows
Arrows Spear Goblins Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Guards Lumberjack
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows
P.E.K.K.A Mighty Miner
Arrows
Spear Goblins Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows
Dart Goblin Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Bats Dart Goblin Guards
Bats Dart Goblin
Dart Goblin
P.E.K.K.A
Dart Goblin

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