My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs Inferno Dragon
Giant Snowball
Spear Goblins Bats Royal Hogs Witch Inferno Dragon
Zap
Spear Goblins Bats Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Spear Goblins Royal Hogs Witch
The Log
Spear Goblins Royal Hogs Witch
Earthquake
Spear Goblins Royal Hogs Witch
Arrows
Spear Goblins Bats Royal Hogs Witch
Royal Delivery
Spear Goblins Bats Royal Hogs Witch Inferno Dragon
Fireball
Royal Hogs Witch Inferno Dragon
Poison
Spear Goblins Bats Royal Hogs Witch
Lightning
Witch Inferno Dragon
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Fireball Inferno Dragon Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Arrows Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Inferno Dragon Mega Knight
Bats
Mega Knight Royal Hogs Inferno Dragon
Arrows
Fireball Royal Hogs Mega Knight
Fireball
Arrows Royal Hogs Mega Knight
Royal Hogs
Arrows Spear Goblins Bats Fireball Mega Knight
Witch
Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats
Mega Knight
Bats Inferno Dragon Spear Goblins Arrows Fireball Royal Hogs Witch

Defense Synergies 1 10

Spear Goblins
Bats Arrows Inferno Dragon Mega Knight
Bats
Spear Goblins Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins Fireball
Fireball
Arrows Mega Knight
Royal Hogs
Witch
Mega Knight
Inferno Dragon
Spear Goblins Bats Mega Knight
Mega Knight
Arrows Spear Goblins Bats Fireball Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Inferno Dragon Bats Witch Mega Knight
Witch Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Bats Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Spear Goblins Bats Mega Knight
Bats Inferno Dragon Spear Goblins Arrows Fireball Witch
Arrows Fireball Mega Knight
Witch Inferno Dragon
Spear Goblins Mega Knight
Bats Witch Spear Goblins Arrows Fireball Mega Knight
Arrows Inferno Dragon Spear Goblins Bats Fireball Witch
Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Arrows Witch
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Bats Arrows Fireball Witch
Arrows Fireball Mega Knight Spear Goblins Bats Witch
Arrows Witch Spear Goblins Bats Fireball Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Fireball Witch
Fireball Arrows Inferno Dragon Mega Knight
Mega Knight Spear Goblins Bats Witch
Mega Knight Bats Fireball
Witch Inferno Dragon Mega Knight
Arrows Fireball Bats Witch
Spear Goblins Bats Fireball Witch
Mega Knight Inferno Dragon
Mega Knight Spear Goblins Bats Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight Arrows Fireball
Mega Knight Fireball Witch
Fireball Witch Mega Knight
Witch Spear Goblins Bats Fireball Inferno Dragon
Bats Arrows Mega Knight Fireball Witch Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Spear Goblins Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Bats Arrows Fireball Witch
Bats Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Spear Goblins Bats Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
Inferno Dragon
Fireball Mega Knight

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