My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Barrel
Zap
Spear Goblins Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Barrel
The Log
Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Bats Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Bats Goblin Gang Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Goblin Barrel
Poison
Spear Goblins Bats Goblin Gang
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Goblin Gang Goblin Barrel P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Mega Knight
Bats
Mega Knight Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins P.E.K.K.A
Goblin Barrel
Spear Goblins Goblin Gang Bats Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bats Goblin Gang Goblin Barrel The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Bats Spear Goblins Arrows Goblin Barrel The Log

Defense Synergies 2 13

Spear Goblins
Bats Arrows Goblin Gang P.E.K.K.A The Log Mega Knight
Bats
Spear Goblins P.E.K.K.A The Log Mega Knight
Arrows
Mega Knight Spear Goblins P.E.K.K.A
Goblin Gang
Spear Goblins P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Spear Goblins Bats Arrows Goblin Gang
The Log
P.E.K.K.A Spear Goblins Bats Goblin Gang Mega Knight
Mega Knight
Arrows Spear Goblins Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
P.E.K.K.A Bats Goblin Gang The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Goblin Gang Mega Knight
Arrows P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang The Log Spear Goblins Bats Mega Knight
Bats Spear Goblins Arrows Goblin Gang
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mega Knight
Bats Goblin Gang Spear Goblins Arrows The Log Mega Knight
Arrows Spear Goblins Bats Goblin Gang
P.E.K.K.A Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A The Log Mega Knight
Mega Knight Bats Arrows Goblin Gang P.E.K.K.A
Arrows Mega Knight Spear Goblins Bats Goblin Gang The Log
Arrows The Log Spear Goblins Bats Mega Knight
P.E.K.K.A
Goblin Gang Mega Knight Spear Goblins Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins P.E.K.K.A
Arrows Goblin Gang The Log Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Spear Goblins Bats The Log
Goblin Gang P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Goblin Gang Mega Knight
Arrows Bats Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows The Log
P.E.K.K.A Mega Knight Goblin Gang
Mega Knight
Goblin Gang Spear Goblins Bats P.E.K.K.A The Log
Bats Arrows Mega Knight P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Spear Goblins Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Spear Goblins Bats Goblin Gang
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
Bats Goblin Gang The Log
Bats
The Log Mega Knight
P.E.K.K.A
Mega Knight

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