My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Army Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army Miner
Zap
Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army X-Bow
The Log
Spear Goblins Goblin Gang Skeleton Army X-Bow
Earthquake
Spear Goblins Goblin Gang Skeleton Army X-Bow
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Army P.E.K.K.A Miner
Fireball
Goblin Gang Skeleton Army X-Bow
Poison
Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Lightning
X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Gang Skeleton Army Miner X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang X-Bow
Bats
Miner X-Bow P.E.K.K.A
Arrows
P.E.K.K.A X-Bow Miner
Goblin Gang
Miner Spear Goblins X-Bow P.E.K.K.A
Skeleton Army
X-Bow
X-Bow
Spear Goblins Bats Arrows Goblin Gang Skeleton Army
P.E.K.K.A
Arrows Bats Goblin Gang
Miner
Spear Goblins Bats Goblin Gang Arrows

Defense Synergies 0 14

Spear Goblins
Bats Arrows Goblin Gang Skeleton Army X-Bow P.E.K.K.A
Bats
Spear Goblins X-Bow P.E.K.K.A
Arrows
Spear Goblins P.E.K.K.A
Goblin Gang
Spear Goblins Skeleton Army X-Bow P.E.K.K.A Miner
Skeleton Army
Spear Goblins Goblin Gang X-Bow
X-Bow
Spear Goblins Bats Goblin Gang Skeleton Army
P.E.K.K.A
Spear Goblins Bats Arrows Goblin Gang
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins X-Bow
Skeleton Army P.E.K.K.A Bats Goblin Gang X-Bow
Goblin Gang Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Goblin Gang
Arrows Skeleton Army X-Bow P.E.K.K.A
Arrows Goblin Gang Skeleton Army Spear Goblins Bats X-Bow
Bats Spear Goblins Arrows Goblin Gang X-Bow
Arrows X-Bow P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton Army X-Bow
Goblin Gang Skeleton Army Spear Goblins Miner
Bats Goblin Gang Skeleton Army Spear Goblins Arrows X-Bow
Arrows Spear Goblins Bats Goblin Gang
Skeleton Army P.E.K.K.A Bats Goblin Gang X-Bow
Skeleton Army Bats Arrows Goblin Gang X-Bow P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang X-Bow
Skeleton Army Goblin Gang X-Bow P.E.K.K.A
Bats Arrows Goblin Gang Skeleton Army X-Bow P.E.K.K.A
Arrows Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Arrows Spear Goblins Bats
P.E.K.K.A
Goblin Gang Skeleton Army Spear Goblins Bats Arrows P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins X-Bow P.E.K.K.A
Arrows Goblin Gang X-Bow Miner
Goblin Gang Skeleton Army P.E.K.K.A Spear Goblins Bats
Goblin Gang Skeleton Army P.E.K.K.A Bats X-Bow
P.E.K.K.A Goblin Gang Skeleton Army
Arrows Bats Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Bats Skeleton Army X-Bow
P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats X-Bow P.E.K.K.A
Bats Arrows P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows X-Bow
Arrows X-Bow Miner
Arrows X-Bow Miner
Arrows
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows X-Bow
Arrows Miner X-Bow
Bats Goblin Gang X-Bow
Miner Arrows X-Bow
Arrows
Miner
Arrows X-Bow
Arrows X-Bow
X-Bow Spear Goblins Arrows
Arrows X-Bow
Arrows
Bats
Arrows X-Bow
Arrows X-Bow Miner
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows
Arrows X-Bow Miner
Arrows X-Bow Miner
Miner Arrows X-Bow
Bats Arrows X-Bow
Bats
Arrows X-Bow Miner
Arrows
P.E.K.K.A
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army X-Bow
Arrows
Arrows
Miner Goblin Gang
Arrows
Arrows
P.E.K.K.A
Bats Goblin Gang
Bats
X-Bow Miner
P.E.K.K.A

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