My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant
Giant Snowball
Spear Goblins Bats Goblin Hut
Zap
Spear Goblins Bats Goblin Hut
Barbarian Barrel
Spear Goblins Knight Goblin Hut Wizard
The Log
Spear Goblins Mini P.E.K.K.A Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Bats Goblin Hut
Royal Delivery
Spear Goblins Bats Knight Mini P.E.K.K.A Goblin Hut Wizard
Fireball
Goblin Hut Wizard
Poison
Spear Goblins Bats Goblin Hut Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Mini P.E.K.K.A Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant Goblin Hut
Bats
Knight Giant Mini P.E.K.K.A
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Spear Goblins Bats Arrows Goblin Hut Wizard
Mini P.E.K.K.A
Giant Spear Goblins Bats Arrows Goblin Hut Wizard
Giant
Bats Arrows Mini P.E.K.K.A Spear Goblins Goblin Hut Wizard
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Giant
Wizard
Knight Mini P.E.K.K.A Giant

Defense Synergies 2 14

Spear Goblins
Knight Bats Arrows Mini P.E.K.K.A Goblin Hut
Bats
Knight Spear Goblins Mini P.E.K.K.A
Arrows
Spear Goblins Knight Mini P.E.K.K.A Goblin Hut
Knight
Spear Goblins Bats Arrows Mini P.E.K.K.A Goblin Hut Wizard
Mini P.E.K.K.A
Spear Goblins Bats Arrows Knight Goblin Hut Wizard
Giant
Goblin Hut
Spear Goblins Arrows Knight Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Hut Wizard
Mini P.E.K.K.A Bats Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut Bats Knight
Mini P.E.K.K.A Goblin Hut Bats Knight
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Bats
Bats Spear Goblins Arrows Goblin Hut Wizard
Arrows
Mini P.E.K.K.A Goblin Hut
Knight Spear Goblins Mini P.E.K.K.A
Bats Spear Goblins Arrows Knight Goblin Hut Wizard
Arrows Spear Goblins Bats Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut Bats Knight Wizard
Wizard Bats Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Bats Arrows Knight Mini P.E.K.K.A Goblin Hut
Arrows Spear Goblins Bats Knight Goblin Hut Wizard
Arrows Wizard Spear Goblins Bats Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Spear Goblins Bats Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Goblin Hut
Arrows Knight Mini P.E.K.K.A Wizard
Spear Goblins Bats Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Bats Knight
Knight Mini P.E.K.K.A Goblin Hut
Arrows Wizard Bats Goblin Hut
Mini P.E.K.K.A Spear Goblins Bats Knight Goblin Hut
Mini P.E.K.K.A Knight
Spear Goblins Bats Knight Mini P.E.K.K.A Goblin Hut
Goblin Hut
Bats Knight Mini P.E.K.K.A Goblin Hut
Arrows
Mini P.E.K.K.A Knight Wizard
Wizard
Goblin Hut Spear Goblins Bats Knight Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Goblin Hut Wizard
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Wizard Arrows
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Spear Goblins Arrows Goblin Hut Wizard
Arrows Goblin Hut Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Bats Goblin Hut
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats
Bats

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