My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel P.E.K.K.A Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel
Giant Snowball
Spear Goblins Bats Skeleton Barrel
Zap
Spear Goblins Bats Skeleton Barrel
Barbarian Barrel
Spear Goblins Skeleton Barrel Electro Wizard
The Log
Spear Goblins Skeleton Barrel
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Skeleton Barrel
Royal Delivery
Spear Goblins Bats Skeleton Barrel P.E.K.K.A Electro Wizard Mother Witch
Fireball
Skeleton Barrel Electro Wizard Mother Witch
Poison
Spear Goblins Bats Skeleton Barrel Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Barrel P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Skeleton Barrel Electro Wizard Mother Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Skeleton Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel Mother Witch Mega Knight
Skeleton Barrel
Spear Goblins Bats Arrows Mega Knight
P.E.K.K.A
Arrows Electro Wizard Bats Mother Witch
Electro Wizard
P.E.K.K.A Mega Knight
Mother Witch
Arrows P.E.K.K.A Mega Knight
Mega Knight
Bats Spear Goblins Arrows Skeleton Barrel Electro Wizard Mother Witch

Defense Synergies 1 14

Spear Goblins
Bats Arrows P.E.K.K.A Electro Wizard Mega Knight
Bats
Spear Goblins P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Spear Goblins P.E.K.K.A Mother Witch
Skeleton Barrel
Mega Knight
P.E.K.K.A
Spear Goblins Bats Arrows Electro Wizard
Electro Wizard
Spear Goblins Bats P.E.K.K.A Mega Knight
Mother Witch
Arrows Mega Knight
Mega Knight
Arrows Spear Goblins Bats Skeleton Barrel Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Electro Wizard
P.E.K.K.A Bats Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Bats Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Spear Goblins Bats Electro Wizard Mother Witch Mega Knight
Bats Electro Wizard Spear Goblins Arrows
Arrows Skeleton Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Spear Goblins Electro Wizard Mega Knight
Bats Electro Wizard Mother Witch Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Bats Electro Wizard
P.E.K.K.A Mega Knight Bats Electro Wizard
Mega Knight Bats Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows P.E.K.K.A Electro Wizard
Arrows Mega Knight Spear Goblins Bats Electro Wizard
Arrows Spear Goblins Bats Electro Wizard Mother Witch Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Spear Goblins Bats Arrows P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Skeleton Barrel Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Electro Wizard
P.E.K.K.A Mega Knight Bats Electro Wizard
P.E.K.K.A Mega Knight
Arrows Mother Witch Bats Skeleton Barrel Electro Wizard
P.E.K.K.A Spear Goblins Bats Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Spear Goblins Bats
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard Spear Goblins Bats P.E.K.K.A
Bats Arrows Mega Knight P.E.K.K.A Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Mega Knight
Arrows Mother Witch Spear Goblins Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Electro Wizard
Arrows Skeleton Barrel Electro Wizard
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Spear Goblins Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Electro Wizard Mega Knight
Arrows Skeleton Barrel Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Mother Witch Mega Knight
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows Electro Wizard Mother Witch
Electro Wizard Bats Skeleton Barrel
Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Skeleton Barrel Electro Wizard Spear Goblins Bats
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows Skeleton Barrel
Arrows
P.E.K.K.A Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Skeleton Barrel Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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