My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army
Zap
Spear Goblins Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Goblin Barrel Skeleton Army
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Goblin Barrel Skeleton Army Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Mega Knight
Bats
Valkyrie Mega Knight Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Valkyrie
Spear Goblins Bats Goblin Barrel Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Spear Goblins Valkyrie Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Spear Goblins Arrows Wizard Goblin Barrel

Defense Synergies 1 11

Spear Goblins
Bats Arrows Valkyrie Skeleton Army Mega Knight
Bats
Spear Goblins Valkyrie Mega Knight
Arrows
Mega Knight Spear Goblins Valkyrie
Valkyrie
Spear Goblins Bats Arrows Wizard
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Wizard
Mega Knight
Arrows Spear Goblins Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Skeleton Army Bats Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie
Skeleton Army Bats Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Spear Goblins Bats Valkyrie Mega Knight
Bats Spear Goblins Arrows Wizard
Arrows Valkyrie Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Spear Goblins Arrows Wizard Mega Knight
Arrows Spear Goblins Bats Wizard
Skeleton Army Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Bats Arrows
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Wizard Mega Knight Bats Arrows Valkyrie Skeleton Army
Arrows Valkyrie Mega Knight Spear Goblins Bats Wizard Skeleton Army
Arrows Valkyrie Wizard Spear Goblins Bats Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins
Arrows Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Mega Knight
Arrows Wizard Bats
Skeleton Army Spear Goblins Bats Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Spear Goblins Bats Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bats Valkyrie
Bats Arrows Valkyrie Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Spear Goblins Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Spear Goblins Bats Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats
Bats
Mega Knight
Wizard Mega Knight

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