My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army
Giant Snowball
Spear Goblins Bats Cannon Mega Minion Flying Machine Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Bats Cannon Flying Machine Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Spear Goblins Cannon Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Cannon Goblin Barrel Skeleton Army Witch
Earthquake
Spear Goblins Cannon Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Bats Flying Machine Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Mega Minion Flying Machine Goblin Barrel Skeleton Army Witch
Fireball
Cannon Mega Minion Flying Machine Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Bats Cannon Mega Minion Flying Machine Skeleton Army Witch
Lightning
Cannon Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Cannon Mega Minion Goblin Barrel Skeleton Army Flying Machine Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Cannon Mega Minion

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Flying Machine
Bats
Mega Minion Flying Machine Goblin Barrel
Cannon
Mega Minion
Bats
Flying Machine
Spear Goblins Bats
Goblin Barrel
Spear Goblins Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch

Defense Synergies 0 14

Spear Goblins
Bats Cannon Mega Minion Flying Machine Skeleton Army
Bats
Spear Goblins Cannon
Cannon
Spear Goblins Bats Mega Minion Flying Machine Skeleton Army Witch
Mega Minion
Spear Goblins Cannon Flying Machine Skeleton Army Witch
Flying Machine
Spear Goblins Cannon Mega Minion Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Cannon Mega Minion Flying Machine
Witch
Cannon Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Mega Minion Flying Machine
Skeleton Army Bats Cannon Mega Minion Flying Machine Witch
Cannon Skeleton Army Witch Bats Mega Minion
Cannon Skeleton Army Witch Bats Mega Minion
Skeleton Army
Skeleton Army Spear Goblins Bats Cannon Mega Minion Flying Machine
Bats Mega Minion Spear Goblins Cannon Flying Machine Witch
Cannon Flying Machine
Cannon Witch Skeleton Army
Skeleton Army Spear Goblins Cannon
Bats Skeleton Army Witch Spear Goblins Cannon Mega Minion Flying Machine
Mega Minion Spear Goblins Bats Flying Machine Witch
Cannon Skeleton Army Bats Flying Machine Witch
Skeleton Army Bats Cannon Mega Minion Witch
Skeleton Army Cannon
Skeleton Army Cannon
Bats Cannon Skeleton Army Witch
Cannon Spear Goblins Bats Mega Minion Flying Machine Skeleton Army Witch
Witch Spear Goblins Bats Cannon Mega Minion Flying Machine
Cannon
Skeleton Army Spear Goblins Bats Cannon Flying Machine Witch
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch
Mega Minion Flying Machine
Skeleton Army Spear Goblins Bats Witch
Skeleton Army Bats
Cannon Skeleton Army Witch
Bats Flying Machine Witch
Skeleton Army Spear Goblins Bats Mega Minion Flying Machine Witch
Skeleton Army
Spear Goblins Bats Mega Minion Flying Machine Skeleton Army Witch
Witch Cannon Mega Minion Skeleton Army
Bats Mega Minion Flying Machine Witch
Skeleton Army
Skeleton Army Cannon Witch
Cannon Flying Machine Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bats Mega Minion Flying Machine
Bats Cannon Mega Minion Flying Machine Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Spear Goblins Bats Mega Minion Flying Machine Witch
Flying Machine Witch
Flying Machine
Flying Machine
Bats
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Spear Goblins Flying Machine Witch
Flying Machine
Bats
Mega Minion Flying Machine
Flying Machine Witch
Flying Machine
Witch
Mega Minion Witch
Flying Machine Witch
Flying Machine Witch
Bats Flying Machine Witch
Bats Mega Minion Flying Machine Witch
Mega Minion
Spear Goblins Bats Flying Machine Skeleton Army Witch
Mega Minion Flying Machine Witch
Mega Minion Flying Machine
Flying Machine
Mega Minion Flying Machine
Bats Flying Machine Witch
Bats Flying Machine Witch
Flying Machine Witch

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