My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Electro Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin P.E.K.K.A Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Phoenix Sparky
Giant Snowball
Spear Goblins Bats Dart Goblin Goblin Barrel
Zap
Spear Goblins Bats Dart Goblin Goblin Barrel Sparky
Barbarian Barrel
Spear Goblins Dart Goblin Goblin Barrel Sparky
The Log
Spear Goblins Dart Goblin Goblin Barrel Sparky
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Bats Dart Goblin Goblin Barrel
Royal Delivery
Spear Goblins Bats Dart Goblin Goblin Barrel P.E.K.K.A Sparky
Fireball
Dart Goblin Goblin Barrel Sparky
Poison
Spear Goblins Bats Dart Goblin Phoenix Sparky
Lightning
Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Dart Goblin Goblin Barrel Phoenix Sparky P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Dart Goblin Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Dart Goblin Sparky
Bats
Goblin Barrel P.E.K.K.A Sparky
Dart Goblin
Goblin Barrel Spear Goblins P.E.K.K.A Sparky
Goblin Barrel
Spear Goblins Dart Goblin Bats P.E.K.K.A Sparky
P.E.K.K.A
Bats Dart Goblin Goblin Barrel
Electro Giant
Sparky
Phoenix
Sparky
Spear Goblins Bats Dart Goblin Goblin Barrel Electro Giant

Defense Synergies 0 7

Spear Goblins
Bats Dart Goblin P.E.K.K.A
Bats
Spear Goblins Dart Goblin P.E.K.K.A Sparky
Dart Goblin
Spear Goblins Bats P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Bats Dart Goblin
Electro Giant
Phoenix
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Sparky
P.E.K.K.A Sparky Bats Dart Goblin Phoenix
P.E.K.K.A Sparky Bats Dart Goblin
P.E.K.K.A Sparky Bats Dart Goblin Phoenix
P.E.K.K.A Sparky
Spear Goblins Bats Dart Goblin
Bats Dart Goblin Spear Goblins Phoenix
Dart Goblin P.E.K.K.A Electro Giant Phoenix Sparky
P.E.K.K.A Sparky Phoenix
Spear Goblins Dart Goblin Phoenix Sparky
Bats Dart Goblin Spear Goblins Electro Giant
Spear Goblins Bats Dart Goblin Phoenix
P.E.K.K.A Sparky Bats
Sparky Bats Dart Goblin P.E.K.K.A
P.E.K.K.A Sparky Phoenix
P.E.K.K.A Electro Giant Sparky
Sparky Bats P.E.K.K.A
Spear Goblins Bats Dart Goblin
Spear Goblins Bats Dart Goblin
P.E.K.K.A Sparky Dart Goblin Phoenix
Spear Goblins Bats Dart Goblin P.E.K.K.A Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A Electro Giant Sparky
Phoenix
P.E.K.K.A Spear Goblins Bats Sparky
P.E.K.K.A Bats Phoenix Sparky
P.E.K.K.A Phoenix Sparky
Electro Giant Bats Dart Goblin
P.E.K.K.A Sparky Spear Goblins Bats Dart Goblin Phoenix
P.E.K.K.A Phoenix Sparky
P.E.K.K.A Spear Goblins Bats Phoenix Sparky
P.E.K.K.A Dart Goblin Phoenix Sparky
P.E.K.K.A Bats Dart Goblin Phoenix Sparky
P.E.K.K.A Electro Giant Phoenix
P.E.K.K.A Sparky
Dart Goblin Electro Giant Sparky
Electro Giant Phoenix Sparky Spear Goblins Bats Dart Goblin P.E.K.K.A
Bats Dart Goblin P.E.K.K.A Electro Giant Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Electro Giant Spear Goblins Bats Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin
Bats Sparky
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Spear Goblins Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Bats Sparky
Dart Goblin Sparky
Dart Goblin Electro Giant
Sparky
Sparky
Electro Giant Sparky
Dart Goblin Sparky
Sparky
Dart Goblin Sparky
Bats Dart Goblin Electro Giant Sparky
Bats Dart Goblin Electro Giant
Sparky
Dart Goblin Sparky
Sparky
P.E.K.K.A Sparky
Sparky
Spear Goblins Bats Dart Goblin
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Electro Giant Sparky
Dart Goblin P.E.K.K.A Sparky
Electro Giant Bats Dart Goblin Sparky
Bats Dart Goblin
Dart Goblin Electro Giant Sparky

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