My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Giant Skeleton Miner
Giant Snowball
Spear Goblins Bats Wall Breakers Miner
Zap
Spear Goblins Bats Wall Breakers
Barbarian Barrel
Spear Goblins Bomb Tower Wall Breakers Giant Skeleton
The Log
Spear Goblins Wall Breakers Giant Skeleton
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Bats Wall Breakers
Royal Delivery
Spear Goblins Bats Wall Breakers Giant Skeleton Miner
Fireball
Bomb Tower Wall Breakers
Poison
Spear Goblins Bats Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers The Log Miner Fireball Bomb Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Wall Breakers The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Wall Breakers Giant Skeleton
Bats
Giant Skeleton Miner Wall Breakers
Fireball
Wall Breakers The Log Miner
Bomb Tower
Wall Breakers
Miner Spear Goblins Bats Fireball The Log
Giant Skeleton
Bats Spear Goblins The Log Miner
The Log
Fireball Wall Breakers Giant Skeleton Miner
Miner
Spear Goblins Bats Wall Breakers Fireball Giant Skeleton The Log

Defense Synergies 2 11

Spear Goblins
Bats Bomb Tower Giant Skeleton The Log
Bats
Spear Goblins Bomb Tower Giant Skeleton The Log
Fireball
The Log Bomb Tower Miner
Bomb Tower
The Log Spear Goblins Bats Fireball
Wall Breakers
Giant Skeleton
Spear Goblins Bats The Log
The Log
Fireball Bomb Tower Spear Goblins Bats Giant Skeleton Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Bomb Tower Bats The Log
Bomb Tower Bats Giant Skeleton
Bomb Tower Bats
Fireball Bomb Tower Giant Skeleton The Log
Fireball The Log Spear Goblins Bats Bomb Tower
Bats Spear Goblins Fireball Bomb Tower
Fireball Bomb Tower Giant Skeleton The Log
Bomb Tower
Spear Goblins Giant Skeleton Miner
Bats Spear Goblins Fireball Bomb Tower Giant Skeleton The Log
Spear Goblins Bats Fireball
Bomb Tower Bats Fireball Giant Skeleton The Log
Fireball Bomb Tower Bats The Log
Bomb Tower
Bomb Tower Fireball The Log
Bomb Tower Bats Fireball
Fireball Bomb Tower Spear Goblins Bats The Log
Bomb Tower The Log Spear Goblins Bats Fireball Giant Skeleton
Bomb Tower
Spear Goblins Bats Fireball Bomb Tower Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Giant Skeleton
Fireball Bomb Tower The Log Miner
Giant Skeleton Spear Goblins Bats Bomb Tower The Log
Giant Skeleton Bats Fireball The Log
Giant Skeleton
Fireball Bats Bomb Tower
Spear Goblins Bats Fireball Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Spear Goblins Bats Fireball Bomb Tower The Log
Bats Bomb Tower Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Fireball Bomb Tower
Fireball Bomb Tower
Spear Goblins Bats Fireball Bomb Tower Giant Skeleton The Log
Bats Fireball Bomb Tower Giant Skeleton The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Miner
Fireball Giant Skeleton The Log Miner
Fireball Giant Skeleton The Log
Fireball The Log
Fireball Spear Goblins Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log Miner
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Giant Skeleton
Fireball The Log
Spear Goblins Bats Fireball
Fireball
The Log Fireball
Fireball Miner
The Log Fireball
Fireball Giant Skeleton
Bats Fireball Giant Skeleton The Log
Bats Fireball
Fireball Giant Skeleton The Log Miner
Fireball

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