My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Balloon P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon
Giant Snowball
Spear Goblins Bats Balloon Lumberjack
Zap
Spear Goblins Bats Firecracker Balloon
Barbarian Barrel
Spear Goblins Firecracker Lumberjack
The Log
Spear Goblins Firecracker Lumberjack
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Bats Firecracker
Royal Delivery
Spear Goblins Bats Firecracker Balloon P.E.K.K.A Lumberjack Mother Witch
Fireball
Firecracker Balloon Lumberjack Mother Witch
Poison
Spear Goblins Bats Firecracker Balloon Mother Witch
Lightning
Balloon Lumberjack Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Firecracker Lumberjack Mother Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Balloon Lumberjack
Bats
Balloon Firecracker P.E.K.K.A Lumberjack
Firecracker
Spear Goblins Bats Balloon P.E.K.K.A Lumberjack
Balloon
Bats Lumberjack Spear Goblins Firecracker The Log
P.E.K.K.A
Bats Firecracker The Log Lumberjack Mother Witch
The Log
Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Spear Goblins Bats Firecracker P.E.K.K.A The Log
Mother Witch
P.E.K.K.A

Defense Synergies 2 14

Spear Goblins
Bats Firecracker P.E.K.K.A The Log Lumberjack
Bats
Spear Goblins Firecracker P.E.K.K.A The Log Lumberjack
Firecracker
The Log Spear Goblins Bats P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
The Log Spear Goblins Bats Firecracker
The Log
Firecracker P.E.K.K.A Spear Goblins Bats Lumberjack Mother Witch
Lumberjack
Spear Goblins Bats Firecracker The Log Mother Witch
Mother Witch
The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker The Log
P.E.K.K.A Lumberjack Bats Firecracker The Log
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Firecracker
Firecracker P.E.K.K.A The Log Lumberjack
The Log Spear Goblins Bats Firecracker Lumberjack Mother Witch
Bats Spear Goblins Firecracker
P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Spear Goblins Firecracker Lumberjack
Bats Mother Witch Spear Goblins Firecracker The Log Lumberjack
Spear Goblins Bats Firecracker
P.E.K.K.A Lumberjack Bats The Log
Bats Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Bats Firecracker P.E.K.K.A Lumberjack
Spear Goblins Bats Firecracker The Log Lumberjack
The Log Spear Goblins Bats Firecracker Lumberjack Mother Witch
P.E.K.K.A Lumberjack
Spear Goblins Bats Firecracker P.E.K.K.A The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins P.E.K.K.A
Firecracker The Log Lumberjack
P.E.K.K.A Lumberjack Spear Goblins Bats The Log
P.E.K.K.A Lumberjack Bats The Log
P.E.K.K.A Lumberjack
Firecracker Mother Witch Bats
P.E.K.K.A Spear Goblins Bats Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Spear Goblins Bats Firecracker The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker
Spear Goblins Bats Firecracker P.E.K.K.A The Log Lumberjack
Bats Firecracker P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Mother Witch Spear Goblins Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log Mother Witch
The Log
The Log
The Log
Firecracker The Log Mother Witch
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Mother Witch
Bats Firecracker
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Spear Goblins Bats
Firecracker
The Log
Firecracker Lumberjack
The Log Firecracker
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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