My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army Ram Rider Sparky
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army Ram Rider
Zap
Spear Goblins Bats Firecracker Goblin Barrel Skeleton Army Ram Rider Sparky
Barbarian Barrel
Spear Goblins Firecracker Goblin Barrel Skeleton Army Sparky
The Log
Spear Goblins Firecracker Goblin Barrel Skeleton Army Ram Rider Sparky
Earthquake
Spear Goblins Firecracker Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Firecracker Goblin Barrel Skeleton Army Ram Rider Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Ram Rider Sparky
Poison
Spear Goblins Bats Firecracker Skeleton Army Sparky
Lightning
Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Firecracker Goblin Barrel Skeleton Army Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Firecracker Goblin Barrel

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker Ram Rider Sparky Mega Knight
Bats
Mega Knight Firecracker Goblin Barrel Ram Rider Sparky
Firecracker
Spear Goblins Bats Goblin Barrel Ram Rider Sparky Mega Knight
Goblin Barrel
Spear Goblins Bats Firecracker Skeleton Army Ram Rider Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Ram Rider
Spear Goblins Bats Firecracker Goblin Barrel Mega Knight
Sparky
Spear Goblins Bats Firecracker Goblin Barrel Skeleton Army
Mega Knight
Bats Spear Goblins Firecracker Goblin Barrel Ram Rider

Defense Synergies 0 10

Spear Goblins
Bats Firecracker Skeleton Army Mega Knight
Bats
Spear Goblins Firecracker Sparky Mega Knight
Firecracker
Spear Goblins Bats Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Spear Goblins Firecracker Sparky
Ram Rider
Sparky
Bats Skeleton Army
Mega Knight
Spear Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Ram Rider Sparky
Skeleton Army Sparky Bats Firecracker Ram Rider Mega Knight
Skeleton Army Ram Rider Sparky Mega Knight Bats
Skeleton Army Sparky Bats Firecracker Ram Rider Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Spear Goblins Bats Firecracker Mega Knight
Bats Ram Rider Spear Goblins Firecracker
Ram Rider Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Spear Goblins Firecracker Sparky Mega Knight
Bats Skeleton Army Spear Goblins Firecracker Ram Rider Mega Knight
Spear Goblins Bats Firecracker Ram Rider
Skeleton Army Sparky Mega Knight Bats Ram Rider
Skeleton Army Sparky Mega Knight Bats Firecracker
Skeleton Army Sparky Ram Rider Mega Knight
Skeleton Army Ram Rider Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Skeleton Army
Mega Knight Spear Goblins Bats Firecracker Skeleton Army Ram Rider
Spear Goblins Bats Firecracker Ram Rider Mega Knight
Sparky Ram Rider
Skeleton Army Mega Knight Spear Goblins Bats Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Sparky
Firecracker Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Ram Rider Sparky
Skeleton Army Mega Knight Bats Ram Rider Sparky
Skeleton Army Ram Rider Sparky Mega Knight
Firecracker Bats Ram Rider
Skeleton Army Sparky Spear Goblins Bats Ram Rider
Mega Knight Skeleton Army Sparky
Mega Knight Spear Goblins Bats Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Sparky
Skeleton Army Mega Knight
Skeleton Army Mega Knight Ram Rider Sparky
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Spear Goblins Bats Firecracker
Bats Mega Knight Firecracker Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Ram Rider
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Spear Goblins Bats Ram Rider
Firecracker Sparky
Firecracker Ram Rider
Firecracker Ram Rider
Bats Sparky
Firecracker Ram Rider Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Spear Goblins Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Firecracker Ram Rider Sparky
Ram Rider Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Sparky
Bats Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Spear Goblins Bats Skeleton Army
Firecracker Ram Rider
Firecracker Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky Mega Knight

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