My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarian Barrel Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Wall Breakers Goblin Drill Skeleton King
Giant Snowball
Spear Goblins Bats Goblin Gang Wall Breakers Goblin Drill Skeleton King
Zap
Spear Goblins Bats Goblin Gang Wall Breakers Goblin Drill Skeleton King
Barbarian Barrel
Spear Goblins Goblin Gang Wall Breakers Goblin Drill Skeleton King
The Log
Spear Goblins Goblin Gang Wall Breakers Goblin Drill Skeleton King
Earthquake
Spear Goblins Goblin Gang Goblin Drill Skeleton King
Arrows
Spear Goblins Bats Goblin Gang Wall Breakers Goblin Drill Skeleton King
Royal Delivery
Spear Goblins Bats Goblin Gang Wall Breakers Goblin Drill Skeleton King
Fireball
Goblin Gang Wall Breakers Goblin Drill Skeleton King
Poison
Spear Goblins Bats Goblin Gang Goblin Drill Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Barbarian Barrel Wall Breakers Goblin Gang Poison Goblin Drill Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Barbarian Barrel Wall Breakers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Goblin Gang Wall Breakers Goblin Drill
Bats
Barbarian Barrel Wall Breakers Goblin Drill Skeleton King
Goblin Gang
Spear Goblins Goblin Drill Skeleton King
Barbarian Barrel
Spear Goblins Bats Wall Breakers Goblin Drill
Wall Breakers
Goblin Drill Spear Goblins Bats Barbarian Barrel Skeleton King
Poison
Goblin Drill
Goblin Drill
Wall Breakers Spear Goblins Bats Goblin Gang Barbarian Barrel Poison Skeleton King
Skeleton King
Bats Goblin Gang Wall Breakers Goblin Drill

Defense Synergies 0 13

Spear Goblins
Bats Goblin Gang Barbarian Barrel Poison Goblin Drill Skeleton King
Bats
Spear Goblins Barbarian Barrel Goblin Drill Skeleton King
Goblin Gang
Spear Goblins Barbarian Barrel Goblin Drill
Barbarian Barrel
Spear Goblins Bats Goblin Gang Poison Goblin Drill
Wall Breakers
Poison
Spear Goblins Barbarian Barrel
Goblin Drill
Spear Goblins Bats Goblin Gang Barbarian Barrel
Skeleton King
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel
Bats Goblin Gang Goblin Drill
Goblin Gang Bats Goblin Drill
Bats Goblin Gang Goblin Drill Skeleton King
Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Spear Goblins Bats
Bats Spear Goblins Goblin Gang Poison
Barbarian Barrel Poison
Goblin Gang Goblin Drill Skeleton King
Goblin Gang Spear Goblins Barbarian Barrel
Bats Goblin Gang Poison Spear Goblins Barbarian Barrel Goblin Drill Skeleton King
Spear Goblins Bats Goblin Gang Poison
Goblin Drill Bats Goblin Gang
Bats Goblin Gang Barbarian Barrel Poison Goblin Drill Skeleton King
Goblin Gang Goblin Drill Skeleton King
Goblin Gang Goblin Drill
Bats Goblin Gang Poison Goblin Drill
Spear Goblins Bats Goblin Gang Barbarian Barrel Goblin Drill
Barbarian Barrel Poison Goblin Drill Spear Goblins Bats
Goblin Drill
Goblin Gang Spear Goblins Bats Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Barbarian Barrel
Poison Goblin Gang Barbarian Barrel
Goblin Gang Spear Goblins Bats
Goblin Gang Bats Barbarian Barrel
Goblin Gang Goblin Drill
Poison Bats Goblin Gang
Goblin Gang Spear Goblins Bats
Spear Goblins Bats Barbarian Barrel Poison
Goblin Gang Goblin Drill
Bats
Poison
Goblin Gang Skeleton King
Goblin Gang Spear Goblins Bats Barbarian Barrel Poison Goblin Drill Skeleton King
Bats Poison Barbarian Barrel Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Goblin Drill
Poison Barbarian Barrel
Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Spear Goblins Bats
Poison
Poison Barbarian Barrel
Poison
Bats Goblin Gang Poison
Poison Barbarian Barrel
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Spear Goblins Barbarian Barrel Poison Goblin Drill
Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison Goblin Drill
Poison Barbarian Barrel
Poison Barbarian Barrel
Poison
Poison Barbarian Barrel
Poison Bats
Bats Poison
Poison
Poison
Poison
Spear Goblins Bats Goblin Gang Barbarian Barrel
Poison
Barbarian Barrel
Poison Goblin Gang
Poison Skeleton King
Poison
Bats Goblin Gang Poison Skeleton King
Bats Poison
Poison Barbarian Barrel

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