My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Elite Barbarians Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Elite Barbarians Dark Prince
Giant Snowball
Spear Goblins Bats Goblin Gang Barbarians
Zap
Spear Goblins Bats Goblin Gang Dark Prince
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Elite Barbarians Valkyrie Wizard Dark Prince
The Log
Spear Goblins Goblin Gang Barbarians Elite Barbarians Dark Prince
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Barbarians Elite Barbarians Valkyrie Wizard Dark Prince
Fireball
Goblin Gang Barbarians Elite Barbarians Wizard
Poison
Spear Goblins Bats Goblin Gang Barbarians Wizard
Lightning
Elite Barbarians Valkyrie Wizard Dark Prince
Rocket
Barbarians Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Valkyrie Dark Prince Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Goblin Gang Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Elite Barbarians Dark Prince
Bats
Valkyrie Elite Barbarians Dark Prince
Goblin Gang
Spear Goblins Valkyrie Dark Prince
Barbarians
Elite Barbarians
Valkyrie Spear Goblins Bats Wizard
Valkyrie
Spear Goblins Bats Elite Barbarians Goblin Gang Wizard Dark Prince
Wizard
Elite Barbarians Valkyrie Dark Prince
Dark Prince
Spear Goblins Bats Goblin Gang Valkyrie Wizard

Defense Synergies 2 13

Spear Goblins
Bats Goblin Gang Barbarians Valkyrie Dark Prince
Bats
Spear Goblins Valkyrie Dark Prince
Goblin Gang
Spear Goblins Barbarians Valkyrie Dark Prince
Barbarians
Spear Goblins Goblin Gang
Elite Barbarians
Valkyrie Dark Prince Wizard
Valkyrie
Elite Barbarians Spear Goblins Bats Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Dark Prince
Dark Prince
Elite Barbarians Spear Goblins Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Barbarians Elite Barbarians Bats Goblin Gang Valkyrie Dark Prince
Goblin Gang Barbarians Bats Elite Barbarians Valkyrie Dark Prince
Barbarians Elite Barbarians Bats Goblin Gang Valkyrie Dark Prince
Barbarians Elite Barbarians Valkyrie Dark Prince
Goblin Gang Spear Goblins Bats Valkyrie Dark Prince
Bats Spear Goblins Goblin Gang Wizard
Barbarians Valkyrie
Barbarians Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Spear Goblins Barbarians Valkyrie Dark Prince
Bats Goblin Gang Barbarians Valkyrie Spear Goblins Wizard Dark Prince
Spear Goblins Bats Goblin Gang Wizard
Barbarians Bats Goblin Gang Elite Barbarians Valkyrie Wizard Dark Prince
Valkyrie Wizard Bats Goblin Gang Barbarians Dark Prince
Barbarians Elite Barbarians Goblin Gang
Barbarians Goblin Gang Elite Barbarians
Barbarians Wizard Bats Goblin Gang Elite Barbarians Valkyrie Dark Prince
Valkyrie Spear Goblins Bats Goblin Gang Barbarians Elite Barbarians Wizard Dark Prince
Valkyrie Wizard Spear Goblins Bats Barbarians Dark Prince
Barbarians Elite Barbarians
Goblin Gang Valkyrie Wizard Dark Prince Spear Goblins Bats Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Spear Goblins Elite Barbarians Dark Prince
Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Barbarians Spear Goblins Bats Elite Barbarians Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Bats Barbarians Elite Barbarians
Barbarians Goblin Gang Elite Barbarians Valkyrie Dark Prince
Wizard Bats Goblin Gang
Goblin Gang Dark Prince Spear Goblins Bats Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Dark Prince
Spear Goblins Bats Barbarians Elite Barbarians Valkyrie Dark Prince
Goblin Gang Barbarians
Bats Barbarians Elite Barbarians Valkyrie Dark Prince
Barbarians Elite Barbarians Valkyrie Dark Prince
Barbarians Elite Barbarians Dark Prince Goblin Gang Valkyrie Wizard
Wizard Barbarians Valkyrie
Goblin Gang Barbarians Elite Barbarians Spear Goblins Bats Valkyrie Dark Prince
Bats Valkyrie Barbarians Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Spear Goblins Bats
Wizard
Wizard
Wizard
Bats Goblin Gang Elite Barbarians
Valkyrie Wizard Dark Prince
Wizard
Elite Barbarians
Elite Barbarians
Spear Goblins Wizard
Wizard
Bats
Wizard Dark Prince
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard Dark Prince
Wizard
Wizard
Elite Barbarians Bats Wizard
Bats Wizard
Elite Barbarians
Wizard
Wizard
Spear Goblins Bats Goblin Gang Barbarians Dark Prince
Wizard
Goblin Gang Valkyrie Wizard Dark Prince
Wizard
Elite Barbarians Dark Prince
Bats Goblin Gang Elite Barbarians
Bats
Dark Prince
Wizard

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