My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Baby Dragon
Zap
Spear Goblins Bats Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Skeleton Army
The Log
Spear Goblins Goblin Gang Musketeer Skeleton Army
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Baby Dragon
Fireball
Goblin Gang Musketeer Skeleton Army Baby Dragon
Poison
Spear Goblins Bats Goblin Gang Musketeer Skeleton Army
Lightning
Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Skeleton Army Fireball Musketeer Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Baby Dragon Golem
Bats
Baby Dragon Golem
Goblin Gang
Spear Goblins Baby Dragon Golem
Fireball
Golem Baby Dragon
Musketeer
Baby Dragon Golem
Skeleton Army
Baby Dragon
Golem Spear Goblins Bats Goblin Gang Fireball Musketeer
Golem
Fireball Baby Dragon Spear Goblins Bats Goblin Gang Musketeer

Defense Synergies 1 11

Spear Goblins
Bats Goblin Gang Musketeer Skeleton Army Baby Dragon
Bats
Spear Goblins Musketeer Baby Dragon
Goblin Gang
Musketeer Spear Goblins Skeleton Army
Fireball
Musketeer
Musketeer
Goblin Gang Spear Goblins Bats Fireball Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Goblin Gang Musketeer
Baby Dragon
Spear Goblins Bats Musketeer
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Baby Dragon
Skeleton Army Bats Goblin Gang Musketeer
Goblin Gang Skeleton Army Bats Musketeer
Skeleton Army Bats Goblin Gang Musketeer
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Spear Goblins Bats Musketeer Baby Dragon
Bats Musketeer Spear Goblins Goblin Gang Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Musketeer
Bats Goblin Gang Skeleton Army Spear Goblins Fireball Musketeer Baby Dragon
Musketeer Spear Goblins Bats Goblin Gang Fireball Baby Dragon
Skeleton Army Bats Goblin Gang Fireball Musketeer
Fireball Skeleton Army Bats Goblin Gang Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Bats Goblin Gang Fireball Musketeer Skeleton Army
Fireball Spear Goblins Bats Goblin Gang Musketeer Skeleton Army Baby Dragon
Baby Dragon Spear Goblins Bats Fireball Musketeer
Musketeer
Goblin Gang Skeleton Army Spear Goblins Bats Fireball Musketeer Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Fireball
Fireball Goblin Gang Musketeer Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Bats Musketeer
Goblin Gang Skeleton Army Bats Fireball Musketeer
Goblin Gang Musketeer Skeleton Army
Fireball Bats Goblin Gang Musketeer Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Bats Fireball Musketeer
Skeleton Army
Spear Goblins Bats Fireball Skeleton Army Baby Dragon
Goblin Gang Musketeer Skeleton Army
Bats Musketeer
Skeleton Army Fireball
Skeleton Army Goblin Gang Fireball
Fireball Musketeer Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Bats Fireball Musketeer Baby Dragon
Bats Fireball Musketeer Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Baby Dragon
Fireball Spear Goblins Bats Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Spear Goblins Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Bats
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Bats Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Bats Goblin Gang Fireball Musketeer Skeleton Army
Fireball Musketeer Baby Dragon
Fireball
Fireball Goblin Gang Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball

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