My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Prince Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Prince Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Prince Lava Hound
Giant Snowball
Spear Goblins Bats Goblin Gang Lumberjack Lava Hound
Zap
Spear Goblins Bats Goblin Gang Prince Lava Hound
Barbarian Barrel
Spear Goblins Goblin Gang Lumberjack
The Log
Spear Goblins Goblin Gang Prince Lumberjack
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang Lava Hound
Royal Delivery
Spear Goblins Bats Goblin Gang Prince Lumberjack Lava Hound
Fireball
Goblin Gang Lumberjack Lava Hound
Poison
Spear Goblins Bats Goblin Gang Lava Hound
Lightning
Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Void Fireball Lumberjack Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Void

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Prince Lumberjack
Bats
Lava Hound Prince Lumberjack
Goblin Gang
Spear Goblins Prince Lava Hound
Fireball
Lava Hound
Void
Lava Hound
Prince
Spear Goblins Bats Goblin Gang Lumberjack
Lumberjack
Spear Goblins Bats Prince Lava Hound
Lava Hound
Bats Fireball Goblin Gang Void Lumberjack

Defense Synergies 0 9

Spear Goblins
Bats Goblin Gang Prince Lumberjack
Bats
Spear Goblins Prince Lumberjack
Goblin Gang
Spear Goblins Prince Lumberjack
Fireball
Lumberjack
Void
Prince
Spear Goblins Bats Goblin Gang
Lumberjack
Spear Goblins Bats Goblin Gang Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Void
Lumberjack Bats Goblin Gang Prince
Goblin Gang Prince Lumberjack Bats Void
Prince Lumberjack Bats Goblin Gang
Fireball Prince Lumberjack
Goblin Gang Fireball Spear Goblins Bats Lumberjack
Bats Spear Goblins Goblin Gang Fireball Void
Fireball Void
Goblin Gang Prince Lumberjack
Goblin Gang Spear Goblins Prince Lumberjack
Bats Goblin Gang Spear Goblins Fireball Lumberjack
Spear Goblins Bats Goblin Gang Fireball
Prince Lumberjack Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Prince Lumberjack
Goblin Gang Prince Lumberjack
Goblin Gang Fireball Prince Lumberjack
Bats Goblin Gang Fireball Prince Lumberjack
Fireball Spear Goblins Bats Goblin Gang Prince Lumberjack
Spear Goblins Bats Fireball Lumberjack
Prince Lumberjack
Goblin Gang Spear Goblins Bats Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Spear Goblins Fireball Void Prince
Fireball Void Goblin Gang Prince Lumberjack
Goblin Gang Lumberjack Spear Goblins Bats Prince
Goblin Gang Prince Lumberjack Bats Fireball
Goblin Gang Prince Lumberjack
Fireball Bats Goblin Gang
Goblin Gang Prince Spear Goblins Bats Fireball Void Lumberjack
Prince Lumberjack
Void Spear Goblins Bats Fireball Prince
Goblin Gang
Bats Prince Lumberjack
Fireball Void Prince
Prince Goblin Gang Fireball Lumberjack
Fireball
Goblin Gang Spear Goblins Bats Fireball Prince Lumberjack
Bats Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void
Fireball Void
Fireball Void Prince
Fireball
Fireball Spear Goblins Bats
Fireball
Fireball Void
Bats Goblin Gang Fireball Void Prince Lumberjack
Void Fireball Prince
Fireball Void
Fireball Void
Fireball Void
Fireball Prince
Spear Goblins Fireball
Fireball
Fireball
Bats
Void Fireball Prince
Fireball
Fireball Void Prince
Fireball Void
Void Prince
Fireball Void
Fireball
Fireball Void
Fireball Void Prince
Fireball Void
Bats Fireball
Bats Fireball Void
Fireball Void
Void Fireball
Void Fireball
Prince
Fireball
Spear Goblins Bats Goblin Gang Fireball Void Prince
Fireball
Fireball
Fireball Void Goblin Gang Prince Lumberjack
Fireball
Void Fireball
Prince
Bats Goblin Gang Fireball
Bats Fireball Void
Void Fireball Prince

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