My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Goblin Barrel Skeleton Army Bandit
Giant Snowball
Spear Goblins Bats Goblin Gang Goblin Barrel Skeleton Army
Zap
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Bandit
The Log
Spear Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army Bandit
Earthquake
Spear Goblins Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Skeleton Army Bowler Bandit
Fireball
Goblin Gang Firecracker Goblin Barrel Skeleton Army Bowler Bandit
Poison
Spear Goblins Bats Goblin Gang Firecracker Skeleton Army
Lightning
Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel Skeleton Army Bandit Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Firecracker

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Firecracker Bowler Bandit
Bats
Firecracker Goblin Barrel Bowler Bandit
Goblin Gang
Goblin Barrel Spear Goblins Firecracker Bowler Bandit
Firecracker
Spear Goblins Bats Goblin Gang Goblin Barrel Bowler Bandit
Goblin Barrel
Spear Goblins Goblin Gang Bats Firecracker Skeleton Army Bowler Bandit
Skeleton Army
Goblin Barrel
Bowler
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel
Bandit
Spear Goblins Bats Goblin Gang Firecracker Goblin Barrel

Defense Synergies 0 16

Spear Goblins
Bats Goblin Gang Firecracker Skeleton Army Bowler Bandit
Bats
Spear Goblins Firecracker Bowler Bandit
Goblin Gang
Spear Goblins Firecracker Skeleton Army Bandit
Firecracker
Spear Goblins Bats Goblin Gang Skeleton Army Bandit
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Firecracker Bandit
Bowler
Spear Goblins Bats Bandit
Bandit
Spear Goblins Bats Goblin Gang Firecracker Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Firecracker
Skeleton Army Bats Goblin Gang Firecracker Bandit
Goblin Gang Skeleton Army Bowler Bats Bandit
Skeleton Army Bats Goblin Gang Firecracker Bowler Bandit
Firecracker Skeleton Army Bowler
Goblin Gang Skeleton Army Bowler Spear Goblins Bats Firecracker Bandit
Bats Spear Goblins Goblin Gang Firecracker
Bowler Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Firecracker Bowler Bandit
Bats Goblin Gang Skeleton Army Spear Goblins Firecracker Bowler Bandit
Spear Goblins Bats Goblin Gang Firecracker
Skeleton Army Bowler Bats Goblin Gang Bandit
Skeleton Army Bowler Bats Goblin Gang Firecracker
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Bowler Bandit
Bats Goblin Gang Firecracker Skeleton Army Bowler
Spear Goblins Bats Goblin Gang Firecracker Skeleton Army Bowler Bandit
Spear Goblins Bats Firecracker Bowler Bandit
Goblin Gang Skeleton Army Bowler Spear Goblins Bats Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins Bowler Bandit
Bandit Goblin Gang Firecracker Bowler
Goblin Gang Skeleton Army Bandit Spear Goblins Bats Bowler
Goblin Gang Skeleton Army Bowler Bats Bandit
Goblin Gang Skeleton Army Bowler Bandit
Firecracker Bats Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats Bowler Bandit
Skeleton Army
Spear Goblins Bats Firecracker Skeleton Army Bandit
Goblin Gang Skeleton Army
Bats Bowler
Skeleton Army Bowler
Skeleton Army Bowler Goblin Gang Bandit
Firecracker Skeleton Army Bowler
Goblin Gang Skeleton Army Spear Goblins Bats Firecracker Bowler
Bats Bowler Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bowler Bandit
Bandit
Firecracker
Firecracker Bowler
Firecracker Spear Goblins Bats
Firecracker Bowler
Firecracker Bowler
Firecracker Bandit
Bats Goblin Gang Bowler
Firecracker Bowler Bandit
Firecracker
Firecracker Bowler Bandit
Firecracker Bandit
Firecracker
Spear Goblins Firecracker Bowler Bandit
Firecracker Bowler Bandit
Bats
Firecracker Bowler Bandit
Firecracker Bowler
Bowler
Bowler
Firecracker Bowler
Firecracker Bowler Bandit
Bowler Bandit
Firecracker Bandit
Bats Firecracker
Bats Firecracker
Bowler
Bandit
Firecracker
Firecracker Bowler
Spear Goblins Bats Goblin Gang Skeleton Army Bandit
Firecracker
Goblin Gang Firecracker Bowler
Firecracker Bowler
Firecracker
Bats Goblin Gang Firecracker Bowler
Firecracker Bats
Firecracker Bowler Bandit
Firecracker Bowler

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