My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Spear Goblins Bats Goblin Gang Miner Skeleton King
Zap
Spear Goblins Bats Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Cannon Cart Skeleton King
The Log
Spear Goblins Goblin Gang Cannon Cart Skeleton King
Earthquake
Spear Goblins Goblin Gang Mortar Skeleton King
Arrows
Spear Goblins Bats Goblin Gang Skeleton King
Royal Delivery
Spear Goblins Bats Goblin Gang Cannon Cart Miner Skeleton King
Fireball
Goblin Gang Mortar Cannon Cart Skeleton King
Poison
Spear Goblins Bats Goblin Gang Mortar Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Miner Mortar Fireball Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Goblin Gang Mortar Cannon Cart
Bats
Miner Mortar Cannon Cart Skeleton King
Goblin Gang
Miner Spear Goblins Mortar Cannon Cart Skeleton King
Mortar
Miner Spear Goblins Bats Goblin Gang Fireball Skeleton King
Fireball
Mortar Miner Skeleton King
Cannon Cart
Spear Goblins Bats Goblin Gang Miner
Miner
Spear Goblins Bats Goblin Gang Mortar Fireball Cannon Cart Skeleton King
Skeleton King
Bats Goblin Gang Mortar Fireball Miner

Defense Synergies 0 14

Spear Goblins
Bats Goblin Gang Mortar Cannon Cart Skeleton King
Bats
Spear Goblins Mortar Cannon Cart Skeleton King
Goblin Gang
Spear Goblins Mortar Cannon Cart Miner
Mortar
Spear Goblins Bats Goblin Gang Fireball Skeleton King
Fireball
Mortar Miner
Cannon Cart
Spear Goblins Bats Goblin Gang
Miner
Goblin Gang Fireball
Skeleton King
Spear Goblins Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Mortar Fireball
Bats Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Bats Cannon Cart
Bats Goblin Gang Mortar Cannon Cart Skeleton King
Fireball
Goblin Gang Fireball Spear Goblins Bats Cannon Cart
Bats Spear Goblins Goblin Gang Mortar Fireball
Fireball Cannon Cart
Goblin Gang Mortar Skeleton King
Goblin Gang Spear Goblins Cannon Cart Miner
Bats Goblin Gang Spear Goblins Fireball Cannon Cart Skeleton King
Spear Goblins Bats Goblin Gang Fireball
Mortar Bats Goblin Gang Fireball Cannon Cart
Fireball Bats Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Fireball
Bats Goblin Gang Mortar Fireball Cannon Cart
Mortar Fireball Spear Goblins Bats Goblin Gang Cannon Cart
Mortar Spear Goblins Bats Fireball Cannon Cart
Mortar Cannon Cart
Goblin Gang Spear Goblins Bats Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Cannon Cart
Fireball Goblin Gang Mortar Cannon Cart Miner
Goblin Gang Spear Goblins Bats Cannon Cart
Goblin Gang Bats Fireball Cannon Cart
Goblin Gang Cannon Cart
Fireball Bats Goblin Gang
Goblin Gang Spear Goblins Bats Fireball Cannon Cart
Cannon Cart
Spear Goblins Bats Mortar Fireball Cannon Cart
Goblin Gang
Bats Cannon Cart
Fireball
Cannon Cart Goblin Gang Fireball Skeleton King
Fireball Cannon Cart
Goblin Gang Spear Goblins Bats Mortar Fireball Cannon Cart Skeleton King
Bats Fireball Cannon Cart Skeleton King
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Miner
Fireball Cannon Cart Miner
Cannon Cart Fireball
Fireball Mortar
Fireball Spear Goblins Bats
Mortar
Fireball
Fireball Miner Mortar
Bats Goblin Gang Fireball
Miner Mortar Fireball Cannon Cart
Fireball
Mortar Fireball Cannon Cart Miner
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Spear Goblins Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart
Mortar Fireball
Bats
Mortar Fireball
Mortar Fireball Miner
Fireball
Fireball
Mortar Fireball Cannon Cart
Mortar Fireball
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Bats Fireball
Bats Fireball
Fireball
Mortar Fireball Miner
Fireball
Fireball
Spear Goblins Bats Goblin Gang Fireball Cannon Cart
Fireball
Fireball
Fireball Miner Goblin Gang Cannon Cart
Mortar Fireball Skeleton King
Fireball
Cannon Cart
Bats Goblin Gang Fireball Skeleton King
Bats Fireball
Mortar Fireball Cannon Cart Miner
Cannon Cart
Fireball Mortar

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