My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Balloon Giant Skeleton
Giant Snowball
Spear Goblins Bats Goblin Gang Balloon
Zap
Spear Goblins Bats Goblin Gang Balloon
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Wizard Giant Skeleton
The Log
Spear Goblins Goblin Gang Giant Skeleton
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Valkyrie Wizard Balloon Giant Skeleton
Fireball
Goblin Gang Wizard Balloon
Poison
Spear Goblins Bats Goblin Gang Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Valkyrie Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Balloon Giant Skeleton
Bats
Valkyrie Balloon Giant Skeleton
Goblin Gang
Spear Goblins Valkyrie Balloon Giant Skeleton
Valkyrie
Spear Goblins Bats Balloon Goblin Gang Wizard Giant Skeleton
Wizard
Valkyrie Balloon Giant Skeleton
Balloon
Bats Valkyrie Spear Goblins Goblin Gang Wizard Giant Skeleton The Log
Giant Skeleton
Bats Spear Goblins Goblin Gang Valkyrie Wizard Balloon The Log
The Log
Balloon Giant Skeleton

Defense Synergies 0 16

Spear Goblins
Bats Goblin Gang Valkyrie Giant Skeleton The Log
Bats
Spear Goblins Valkyrie Giant Skeleton The Log
Goblin Gang
Spear Goblins Valkyrie Giant Skeleton The Log
Valkyrie
Spear Goblins Bats Goblin Gang Wizard The Log
Wizard
Valkyrie Giant Skeleton The Log
Balloon
Giant Skeleton
Spear Goblins Bats Goblin Gang Wizard The Log
The Log
Spear Goblins Bats Goblin Gang Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard The Log
Bats Goblin Gang Valkyrie The Log
Goblin Gang Bats Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie
Valkyrie Giant Skeleton The Log
Goblin Gang The Log Spear Goblins Bats Valkyrie
Bats Spear Goblins Goblin Gang Wizard
Valkyrie Giant Skeleton The Log
Goblin Gang
Goblin Gang Spear Goblins Valkyrie Giant Skeleton
Bats Goblin Gang Valkyrie Spear Goblins Wizard Giant Skeleton The Log
Spear Goblins Bats Goblin Gang Wizard
Bats Goblin Gang Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Bats Goblin Gang The Log
Goblin Gang
Goblin Gang The Log
Wizard Bats Goblin Gang Valkyrie
Valkyrie Spear Goblins Bats Goblin Gang Wizard The Log
Valkyrie Wizard The Log Spear Goblins Bats Giant Skeleton
Goblin Gang Valkyrie Wizard Spear Goblins Bats Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Giant Skeleton
Goblin Gang Valkyrie Wizard The Log
Goblin Gang Giant Skeleton Spear Goblins Bats Valkyrie The Log
Goblin Gang Valkyrie Giant Skeleton Bats The Log
Giant Skeleton Goblin Gang Valkyrie
Wizard Bats Goblin Gang
Goblin Gang Spear Goblins Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Spear Goblins Bats Valkyrie The Log
Goblin Gang
Bats Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Spear Goblins Bats Valkyrie Giant Skeleton The Log
Bats Valkyrie Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard Spear Goblins Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang
Valkyrie Wizard The Log
Wizard
The Log
The Log
Spear Goblins Wizard The Log
Wizard The Log
Bats
Wizard The Log
Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Spear Goblins Bats Goblin Gang
Wizard
The Log
Goblin Gang Valkyrie Wizard
The Log Wizard
Giant Skeleton
Bats Goblin Gang Giant Skeleton The Log
Bats
Giant Skeleton The Log
Wizard

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