My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Skeleton King
Giant Snowball
Spear Goblins Bats Skeleton Army Skeleton King
Zap
Spear Goblins Bats Inferno Tower Skeleton Army Skeleton King
Barbarian Barrel
Spear Goblins Inferno Tower Skeleton Army Skeleton King
The Log
Spear Goblins Skeleton Army Skeleton King
Earthquake
Spear Goblins Inferno Tower Skeleton Army Skeleton King
Arrows
Spear Goblins Bats Skeleton Army Skeleton King
Royal Delivery
Spear Goblins Bats Skeleton Army P.E.K.K.A Mother Witch Skeleton King
Fireball
Inferno Tower Skeleton Army Mother Witch Skeleton King
Poison
Spear Goblins Bats Inferno Tower Skeleton Army Mother Witch Skeleton King
Lightning
Inferno Tower Mother Witch Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Inferno Tower Rage Skeleton Army P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Skeleton Army Mother Witch Skeleton King Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Bats
Rage P.E.K.K.A Skeleton King
Inferno Tower
Rage
Bats Mother Witch
Skeleton Army
Skeleton King
P.E.K.K.A
Bats Mother Witch
Mother Witch
Rage P.E.K.K.A
Skeleton King
Skeleton Army Bats

Defense Synergies 1 11

Spear Goblins
Bats Inferno Tower Skeleton Army P.E.K.K.A Skeleton King
Bats
Spear Goblins Inferno Tower P.E.K.K.A Skeleton King
Inferno Tower
Skeleton Army Spear Goblins Bats Skeleton King
Rage
Skeleton Army
Inferno Tower Spear Goblins Skeleton King
P.E.K.K.A
Spear Goblins Bats
Mother Witch
Skeleton King
Skeleton King
Spear Goblins Bats Inferno Tower Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower
Inferno Tower Skeleton Army P.E.K.K.A Bats
Inferno Tower Skeleton Army P.E.K.K.A Bats
Inferno Tower Skeleton Army P.E.K.K.A Bats Skeleton King
Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Bats Mother Witch
Bats Inferno Tower Spear Goblins
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Spear Goblins Inferno Tower
Bats Skeleton Army Mother Witch Spear Goblins Skeleton King
Inferno Tower Spear Goblins Bats
Inferno Tower Skeleton Army P.E.K.K.A Bats
Skeleton Army Bats P.E.K.K.A Skeleton King
Inferno Tower Skeleton Army P.E.K.K.A Skeleton King
Inferno Tower Skeleton Army P.E.K.K.A
Bats Inferno Tower Skeleton Army P.E.K.K.A
Spear Goblins Bats Skeleton Army
Spear Goblins Bats Mother Witch
P.E.K.K.A Inferno Tower
Skeleton Army Spear Goblins Bats P.E.K.K.A Mother Witch
Inferno Tower P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Inferno Tower P.E.K.K.A
Skeleton Army P.E.K.K.A Spear Goblins Bats Inferno Tower
Skeleton Army P.E.K.K.A Bats Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Mother Witch Bats
Skeleton Army P.E.K.K.A Spear Goblins Bats Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Bats Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Tower Skeleton King
Skeleton Army
Inferno Tower Skeleton Army Spear Goblins Bats P.E.K.K.A Skeleton King
Bats Inferno Tower P.E.K.K.A Mother Witch Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mother Witch Spear Goblins Bats
Bats
Spear Goblins
Bats
Mother Witch
Mother Witch
Bats Mother Witch
Bats
P.E.K.K.A
Spear Goblins Bats Skeleton Army
Skeleton King
P.E.K.K.A
Bats Skeleton King
Bats
P.E.K.K.A

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