My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Cage Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Royal Hogs Goblin Drill Lava Hound
Giant Snowball
Spear Goblins Bats Minions Royal Hogs Goblin Drill Lava Hound Little Prince
Zap
Spear Goblins Bats Minions Royal Hogs Goblin Drill Lava Hound Little Prince
Barbarian Barrel
Spear Goblins Goblin Cage Royal Hogs Goblin Drill Little Prince
The Log
Spear Goblins Goblin Cage Royal Hogs Goblin Drill Little Prince
Earthquake
Spear Goblins Goblin Cage Royal Hogs Goblin Drill
Arrows
Spear Goblins Bats Minions Royal Hogs Goblin Drill Lava Hound Little Prince
Royal Delivery
Spear Goblins Bats Minions Goblin Cage Royal Hogs Goblin Drill Lava Hound Little Prince
Fireball
Minions Goblin Cage Royal Hogs Goblin Drill Lava Hound Little Prince
Poison
Spear Goblins Bats Minions Goblin Cage Royal Hogs Goblin Drill Lava Hound Little Prince
Lightning
Goblin Cage Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Minions Little Prince Goblin Cage Goblin Drill Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Minions Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Royal Hogs Goblin Drill
Bats
Lava Hound Minions Goblin Cage Royal Hogs Goblin Drill
Minions
Lava Hound Bats Goblin Cage Royal Hogs Goblin Drill
Goblin Cage
Spear Goblins Bats Minions Royal Hogs Lava Hound
Royal Hogs
Spear Goblins Bats Minions Goblin Cage Little Prince
Goblin Drill
Spear Goblins Bats Minions
Lava Hound
Bats Minions Goblin Cage
Little Prince
Royal Hogs

Defense Synergies 0 10

Spear Goblins
Bats Minions Goblin Cage Goblin Drill Little Prince
Bats
Spear Goblins Minions Goblin Cage Goblin Drill
Minions
Spear Goblins Bats Goblin Cage Goblin Drill
Goblin Cage
Spear Goblins Bats Minions
Royal Hogs
Goblin Drill
Spear Goblins Bats Minions
Lava Hound
Little Prince
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Goblin Cage
Bats Minions Goblin Cage Goblin Drill
Goblin Cage Bats Minions Goblin Drill
Goblin Cage Bats Minions Goblin Drill
Goblin Cage
Spear Goblins Bats Minions
Bats Minions Spear Goblins Goblin Cage Little Prince
Goblin Cage
Minions Goblin Cage Goblin Drill
Spear Goblins Little Prince
Bats Minions Spear Goblins Goblin Drill
Minions Spear Goblins Bats
Goblin Cage Goblin Drill Bats Minions
Bats Minions Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Goblin Cage Goblin Drill
Bats Minions Goblin Cage Goblin Drill
Goblin Cage Spear Goblins Bats Minions Goblin Drill Little Prince
Goblin Cage Goblin Drill Spear Goblins Bats Minions Little Prince
Goblin Cage Goblin Drill
Spear Goblins Bats Minions Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage
Spear Goblins Bats Minions Goblin Cage
Bats Goblin Cage
Goblin Cage Goblin Drill
Bats Minions
Spear Goblins Bats Minions Goblin Cage
Goblin Cage
Goblin Cage Spear Goblins Bats Minions
Goblin Cage Goblin Drill
Bats Minions Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage
Spear Goblins Bats Minions Goblin Cage Goblin Drill Little Prince
Bats Minions Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill
Spear Goblins Bats Minions
Bats Minions
Minions
Spear Goblins Goblin Drill
Bats Minions
Little Prince
Minions
Goblin Drill
Little Prince
Bats Little Prince
Bats Minions
Spear Goblins Bats Minions
Bats Minions
Bats
Little Prince

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