My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Wall Breakers
Giant Snowball
Spear Goblins Bats Royal Recruits Wall Breakers
Zap
Spear Goblins Bats Wall Breakers
Barbarian Barrel
Spear Goblins Royal Recruits Valkyrie Bomb Tower Wall Breakers
The Log
Spear Goblins Royal Recruits Wall Breakers
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins Bats Royal Recruits Wall Breakers
Royal Delivery
Spear Goblins Bats Royal Recruits Valkyrie Wall Breakers
Fireball
Bomb Tower Wall Breakers
Poison
Spear Goblins Bats Royal Recruits Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers The Log Fireball Valkyrie Bomb Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Wall Breakers The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Recruits Wall Breakers
Bats
Valkyrie Royal Recruits Wall Breakers
Royal Recruits
Spear Goblins Bats Wall Breakers
Fireball
Wall Breakers The Log
Valkyrie
Spear Goblins Bats Wall Breakers
Bomb Tower
Wall Breakers
Valkyrie Spear Goblins Bats Royal Recruits Fireball The Log
The Log
Fireball Wall Breakers

Defense Synergies 2 13

Spear Goblins
Bats Valkyrie Bomb Tower The Log
Bats
Spear Goblins Royal Recruits Valkyrie Bomb Tower The Log
Royal Recruits
Bats The Log
Fireball
The Log Valkyrie Bomb Tower
Valkyrie
Spear Goblins Bats Fireball Bomb Tower The Log
Bomb Tower
The Log Spear Goblins Bats Fireball Valkyrie
Wall Breakers
The Log
Fireball Bomb Tower Spear Goblins Bats Royal Recruits Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Fireball Valkyrie The Log
Bomb Tower Bats Royal Recruits Valkyrie The Log
Bomb Tower Bats Royal Recruits Valkyrie
Royal Recruits Bomb Tower Bats Valkyrie
Royal Recruits Fireball Valkyrie Bomb Tower The Log
Fireball The Log Spear Goblins Bats Valkyrie Bomb Tower
Bats Spear Goblins Fireball Bomb Tower
Royal Recruits Fireball Valkyrie Bomb Tower The Log
Royal Recruits Bomb Tower
Spear Goblins Royal Recruits Valkyrie
Bats Valkyrie Spear Goblins Royal Recruits Fireball Bomb Tower The Log
Spear Goblins Bats Fireball
Royal Recruits Bomb Tower Bats Fireball Valkyrie The Log
Fireball Valkyrie Bomb Tower Bats Royal Recruits The Log
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits Fireball The Log
Bomb Tower Bats Royal Recruits Fireball Valkyrie
Fireball Valkyrie Bomb Tower Spear Goblins Bats Royal Recruits The Log
Valkyrie Bomb Tower The Log Spear Goblins Bats Royal Recruits Fireball
Royal Recruits Bomb Tower
Royal Recruits Valkyrie Spear Goblins Bats Fireball Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Spear Goblins Fireball
Fireball Valkyrie Bomb Tower The Log
Royal Recruits Spear Goblins Bats Valkyrie Bomb Tower The Log
Royal Recruits Valkyrie Bats Fireball The Log
Royal Recruits Valkyrie
Fireball Bats Bomb Tower
Royal Recruits Spear Goblins Bats Fireball Valkyrie Bomb Tower
Royal Recruits Valkyrie Bomb Tower
Royal Recruits Spear Goblins Bats Fireball Valkyrie Bomb Tower The Log
Royal Recruits
Bats Royal Recruits Valkyrie Bomb Tower
Royal Recruits Fireball Valkyrie The Log
Royal Recruits Fireball Valkyrie Bomb Tower
Royal Recruits Fireball Valkyrie Bomb Tower
Royal Recruits Spear Goblins Bats Fireball Valkyrie Bomb Tower The Log
Bats Valkyrie Royal Recruits Fireball Bomb Tower The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie The Log
Fireball The Log
Fireball The Log
Royal Recruits Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Spear Goblins Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball
Royal Recruits Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Fireball The Log
Royal Recruits Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Bats Royal Recruits Fireball
Fireball
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Royal Recruits
Bats Royal Recruits Fireball The Log
Bats Fireball
Royal Recruits Fireball The Log
Fireball

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