My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Valkyrie Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Wall Breakers Goblin Drill
Giant Snowball
Spear Goblins Bats Skeleton Barrel Wall Breakers Goblin Drill
Zap
Spear Goblins Bats Skeleton Barrel Wall Breakers Goblin Drill
Barbarian Barrel
Spear Goblins Skeleton Barrel Valkyrie Wall Breakers Goblin Drill
The Log
Spear Goblins Skeleton Barrel Wall Breakers Goblin Drill
Earthquake
Spear Goblins Goblin Drill
Arrows
Spear Goblins Bats Skeleton Barrel Wall Breakers Goblin Drill
Royal Delivery
Spear Goblins Bats Skeleton Barrel Valkyrie Wall Breakers Goblin Drill Mother Witch
Fireball
Skeleton Barrel Wall Breakers Goblin Drill Mother Witch
Poison
Spear Goblins Bats Skeleton Barrel Goblin Drill Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Valkyrie Goblin Drill Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Skeleton Barrel Fireball Valkyrie Goblin Drill Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Skeleton Barrel

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Valkyrie Wall Breakers Goblin Drill
Bats
Skeleton Barrel Valkyrie Wall Breakers Goblin Drill
Skeleton Barrel
Spear Goblins Bats Fireball Valkyrie Wall Breakers Goblin Drill
Fireball
Skeleton Barrel Goblin Drill Wall Breakers
Valkyrie
Spear Goblins Bats Wall Breakers Skeleton Barrel Mother Witch
Wall Breakers
Valkyrie Goblin Drill Spear Goblins Bats Skeleton Barrel Fireball
Goblin Drill
Fireball Wall Breakers Spear Goblins Bats Skeleton Barrel Mother Witch
Mother Witch
Valkyrie Goblin Drill

Defense Synergies 0 11

Spear Goblins
Bats Valkyrie Goblin Drill
Bats
Spear Goblins Valkyrie Goblin Drill
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Valkyrie Goblin Drill
Valkyrie
Spear Goblins Bats Fireball Goblin Drill Mother Witch
Wall Breakers
Goblin Drill
Spear Goblins Bats Fireball Valkyrie Mother Witch
Mother Witch
Valkyrie Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Fireball Valkyrie
Bats Valkyrie Goblin Drill
Bats Valkyrie Goblin Drill
Bats Valkyrie Goblin Drill
Fireball Valkyrie
Fireball Spear Goblins Bats Valkyrie Mother Witch
Bats Spear Goblins Fireball
Skeleton Barrel Fireball Valkyrie
Goblin Drill
Spear Goblins Valkyrie
Bats Valkyrie Mother Witch Spear Goblins Fireball Goblin Drill
Spear Goblins Bats Fireball
Goblin Drill Bats Fireball Valkyrie
Fireball Valkyrie Bats Goblin Drill
Goblin Drill
Fireball Goblin Drill
Bats Fireball Valkyrie Goblin Drill
Fireball Valkyrie Spear Goblins Bats Goblin Drill
Valkyrie Goblin Drill Spear Goblins Bats Fireball Mother Witch
Goblin Drill
Valkyrie Spear Goblins Bats Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball
Fireball Skeleton Barrel Valkyrie
Spear Goblins Bats Valkyrie
Valkyrie Bats Fireball
Valkyrie Goblin Drill
Fireball Mother Witch Bats Skeleton Barrel
Spear Goblins Bats Fireball Valkyrie
Valkyrie
Spear Goblins Bats Fireball Valkyrie
Goblin Drill
Bats Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Spear Goblins Bats Fireball Valkyrie Goblin Drill
Bats Valkyrie Fireball Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Valkyrie Goblin Drill
Fireball Skeleton Barrel
Skeleton Barrel Fireball Goblin Drill
Skeleton Barrel Fireball Valkyrie
Fireball Valkyrie
Fireball Mother Witch Spear Goblins Bats Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball
Skeleton Barrel Fireball Valkyrie
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Spear Goblins Skeleton Barrel Fireball Goblin Drill
Skeleton Barrel Fireball
Fireball
Bats
Skeleton Barrel Fireball
Skeleton Barrel Fireball Valkyrie Mother Witch
Fireball
Fireball
Skeleton Barrel Fireball Goblin Drill
Mother Witch Fireball Valkyrie
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Bats Fireball Mother Witch
Bats Skeleton Barrel Fireball
Fireball
Fireball
Fireball
Fireball
Skeleton Barrel Spear Goblins Bats Fireball
Fireball
Fireball
Fireball Valkyrie
Skeleton Barrel Fireball
Fireball
Bats Fireball
Bats Fireball
Skeleton Barrel Fireball
Fireball

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