My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mortar Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Skeleton Army
Giant Snowball
Spear Goblins Bats Skeleton Barrel Skeleton Army Witch
Zap
Spear Goblins Bats Skeleton Barrel Mortar Skeleton Army Witch
Barbarian Barrel
Spear Goblins Skeleton Barrel Mortar Valkyrie Skeleton Army Witch
The Log
Spear Goblins Skeleton Barrel Skeleton Army Witch
Earthquake
Spear Goblins Mortar Skeleton Army Witch
Arrows
Spear Goblins Bats Skeleton Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Skeleton Barrel Valkyrie Skeleton Army Witch
Fireball
Skeleton Barrel Mortar Skeleton Army Witch
Poison
Spear Goblins Bats Skeleton Barrel Mortar Skeleton Army Witch
Lightning
Mortar Valkyrie Witch
Rocket
Mortar Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Barrel Skeleton Army Mortar Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Barrel Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Valkyrie Mortar Mega Knight
Bats
Skeleton Barrel Valkyrie Mega Knight Mortar
Skeleton Barrel
Spear Goblins Bats Mortar Valkyrie Witch Mega Knight
Mortar
Spear Goblins Bats Skeleton Barrel
Valkyrie
Spear Goblins Bats Skeleton Barrel Witch
Skeleton Army
Witch
Skeleton Barrel Valkyrie Mega Knight
Mega Knight
Bats Spear Goblins Skeleton Barrel Witch

Defense Synergies 0 13

Spear Goblins
Bats Mortar Valkyrie Skeleton Army Mega Knight
Bats
Spear Goblins Mortar Valkyrie Mega Knight
Skeleton Barrel
Mega Knight
Mortar
Spear Goblins Bats Valkyrie Skeleton Army
Valkyrie
Spear Goblins Bats Mortar Witch
Skeleton Army
Spear Goblins Mortar
Witch
Valkyrie Mega Knight
Mega Knight
Spear Goblins Bats Skeleton Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Mortar Valkyrie
Skeleton Army Bats Mortar Valkyrie Witch Mega Knight
Mortar Skeleton Army Witch Mega Knight Bats Valkyrie
Skeleton Army Witch Bats Mortar Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Spear Goblins Bats Valkyrie Mega Knight
Bats Spear Goblins Mortar Witch
Skeleton Barrel Valkyrie Mega Knight
Witch Mortar Skeleton Army
Skeleton Army Spear Goblins Valkyrie Mega Knight
Bats Valkyrie Skeleton Army Witch Spear Goblins Mega Knight
Spear Goblins Bats Witch
Mortar Skeleton Army Mega Knight Bats Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bats Mortar Witch
Skeleton Army Mortar Mega Knight
Skeleton Army Mortar Mega Knight
Mega Knight Bats Mortar Valkyrie Skeleton Army Witch
Mortar Valkyrie Mega Knight Spear Goblins Bats Skeleton Army Witch
Mortar Valkyrie Witch Spear Goblins Bats Mega Knight
Mortar
Valkyrie Skeleton Army Mega Knight Spear Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins Witch
Skeleton Barrel Mortar Valkyrie Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Witch Mega Knight
Bats Skeleton Barrel Witch
Skeleton Army Spear Goblins Bats Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Spear Goblins Bats Mortar Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Spear Goblins Bats Mortar Valkyrie
Bats Valkyrie Mega Knight Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Valkyrie
Mortar Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Valkyrie
Mortar Valkyrie Mega Knight
Spear Goblins Bats Skeleton Barrel Witch
Mortar Witch
Skeleton Barrel
Skeleton Barrel Mortar
Bats
Skeleton Barrel Mortar Valkyrie
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Spear Goblins Skeleton Barrel Mortar Witch
Skeleton Barrel Mortar Mega Knight
Mortar
Bats
Skeleton Barrel Mortar Mega Knight
Skeleton Barrel Mortar Valkyrie Witch Mega Knight
Mega Knight
Skeleton Barrel Mortar
Mortar Valkyrie Witch Mega Knight
Witch
Mortar Skeleton Barrel Witch
Skeleton Barrel Mortar Witch Mega Knight
Skeleton Barrel Mortar
Bats Witch
Bats Skeleton Barrel Witch
Mortar Mega Knight
Mega Knight
Skeleton Barrel Spear Goblins Bats Skeleton Army Witch
Witch
Valkyrie Mega Knight
Skeleton Barrel Mortar
Mega Knight
Bats Witch
Bats Witch
Skeleton Barrel Mortar Witch Mega Knight
Mortar Mega Knight

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