My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Hog Rider Witch
Zap
Spear Goblins Bats Witch
Barbarian Barrel
Spear Goblins Witch
The Log
Spear Goblins Hog Rider Witch
Earthquake
Spear Goblins Hog Rider Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Hog Rider Witch P.E.K.K.A
Fireball
Hog Rider Witch
Poison
Spear Goblins Bats Witch
Lightning
Ice Golem Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Giant Snowball Ice Golem The Log Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Giant Snowball Ice Golem

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Giant Snowball
Bats
Ice Golem Hog Rider P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Spear Goblins Ice Golem Witch The Log
Ice Golem
Spear Goblins Bats Hog Rider Giant Snowball Witch
Hog Rider
Spear Goblins Bats Giant Snowball Ice Golem The Log Witch
Witch
Giant Snowball Ice Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Giant Snowball Bats Witch The Log
The Log
Hog Rider Giant Snowball P.E.K.K.A

Defense Synergies 2 15

Spear Goblins
Ice Golem Bats Giant Snowball P.E.K.K.A The Log
Bats
Spear Goblins Giant Snowball Ice Golem P.E.K.K.A The Log
Giant Snowball
Spear Goblins Bats Ice Golem Witch P.E.K.K.A The Log
Ice Golem
Spear Goblins Bats Giant Snowball Witch The Log
Hog Rider
Witch
Giant Snowball Ice Golem The Log
P.E.K.K.A
The Log Spear Goblins Bats Giant Snowball
The Log
P.E.K.K.A Spear Goblins Bats Giant Snowball Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem The Log
P.E.K.K.A Bats Witch The Log
Witch P.E.K.K.A Bats Giant Snowball
Witch P.E.K.K.A Bats
P.E.K.K.A The Log
The Log Spear Goblins Bats Giant Snowball
Bats Giant Snowball Spear Goblins Witch
Ice Golem P.E.K.K.A The Log
Witch P.E.K.K.A
Spear Goblins Giant Snowball Ice Golem
Bats Witch Spear Goblins Giant Snowball Ice Golem The Log
Spear Goblins Bats Giant Snowball Witch
P.E.K.K.A Bats Giant Snowball Witch The Log
Bats Giant Snowball Witch P.E.K.K.A The Log
P.E.K.K.A
Giant Snowball P.E.K.K.A The Log
Bats Witch P.E.K.K.A
Spear Goblins Bats Giant Snowball Witch The Log
Giant Snowball Witch The Log Spear Goblins Bats Ice Golem
P.E.K.K.A
Spear Goblins Bats Giant Snowball Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Snowball Ice Golem Witch P.E.K.K.A
Giant Snowball Ice Golem The Log
P.E.K.K.A Spear Goblins Bats Ice Golem Witch The Log
P.E.K.K.A Bats Ice Golem The Log
P.E.K.K.A Witch
Bats Giant Snowball Ice Golem Witch
P.E.K.K.A Spear Goblins Bats Ice Golem Witch
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Giant Snowball Ice Golem Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Giant Snowball The Log
P.E.K.K.A Ice Golem Witch
Witch
Witch Spear Goblins Bats Ice Golem P.E.K.K.A The Log
Bats Giant Snowball Ice Golem Witch P.E.K.K.A The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Giant Snowball The Log
The Log
Ice Golem The Log
Giant Snowball The Log
Spear Goblins Bats Giant Snowball Ice Golem Witch
Witch The Log
The Log Giant Snowball Ice Golem
The Log Giant Snowball
Bats Giant Snowball
The Log
Giant Snowball
Giant Snowball Ice Golem The Log
Giant Snowball Ice Golem The Log
Spear Goblins Giant Snowball Witch The Log
The Log
Giant Snowball
Bats
Giant Snowball The Log
Giant Snowball Witch The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Ice Golem The Log Witch
Witch
The Log Giant Snowball Witch
Giant Snowball Witch The Log
The Log
Bats Giant Snowball Ice Golem Witch
Bats Giant Snowball Witch
Giant Snowball
Giant Snowball The Log
Giant Snowball
P.E.K.K.A
Giant Snowball The Log
Spear Goblins Bats Witch
Giant Snowball Witch
The Log
The Log Giant Snowball Ice Golem
Giant Snowball
P.E.K.K.A
Bats Giant Snowball Witch The Log
Bats Giant Snowball Witch
Giant Snowball Witch The Log
P.E.K.K.A

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