My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Suspicious Bush Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Guards Prince
Giant Snowball
Spear Goblins Bats Dart Goblin Goblin Barrel Guards
Zap
Spear Goblins Bats Dart Goblin Goblin Barrel Guards Prince
Barbarian Barrel
Spear Goblins Dart Goblin Goblin Barrel Guards
The Log
Spear Goblins Suspicious Bush Dart Goblin Goblin Barrel Guards Prince
Earthquake
Spear Goblins Goblin Barrel Guards
Arrows
Spear Goblins Bats Suspicious Bush Dart Goblin Goblin Barrel Guards
Royal Delivery
Spear Goblins Bats Dart Goblin Goblin Barrel Guards Prince
Fireball
Suspicious Bush Dart Goblin Goblin Barrel
Poison
Spear Goblins Bats Suspicious Bush Dart Goblin Guards
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Suspicious Bush Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Suspicious Bush The Log Dart Goblin Goblin Barrel Guards Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Suspicious Bush The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Dart Goblin Prince
Bats
Goblin Barrel Prince
Suspicious Bush
Dart Goblin
Goblin Barrel Spear Goblins Prince The Log
Goblin Barrel
Spear Goblins Dart Goblin Prince Bats Guards
Guards
Goblin Barrel The Log
Prince
Goblin Barrel Spear Goblins Bats Dart Goblin The Log
The Log
Dart Goblin Guards Prince

Defense Synergies 1 13

Spear Goblins
Bats Dart Goblin Guards Prince The Log
Bats
Spear Goblins Dart Goblin Prince The Log
Suspicious Bush
Dart Goblin
Spear Goblins Bats Guards Prince The Log
Goblin Barrel
Guards
Spear Goblins Dart Goblin Prince The Log
Prince
The Log Spear Goblins Bats Dart Goblin Guards
The Log
Prince Spear Goblins Bats Dart Goblin Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin The Log
Bats Dart Goblin Prince The Log
Prince Bats Dart Goblin
Prince Bats Dart Goblin Guards
Prince The Log
The Log Spear Goblins Bats Dart Goblin Guards
Bats Dart Goblin Spear Goblins
Dart Goblin The Log
Prince
Guards Spear Goblins Dart Goblin Prince
Bats Dart Goblin Guards Spear Goblins The Log
Spear Goblins Bats Dart Goblin
Prince Bats Guards The Log
Bats Dart Goblin Guards Prince The Log
Prince
Prince The Log
Bats Prince
Spear Goblins Bats Dart Goblin Guards Prince The Log
The Log Spear Goblins Bats Dart Goblin Guards
Dart Goblin Prince
Spear Goblins Bats Dart Goblin Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Prince
Prince The Log
Guards Spear Goblins Bats Prince The Log
Guards Prince Bats The Log
Guards Prince
Bats Dart Goblin
Guards Prince Spear Goblins Bats Dart Goblin
Prince
Spear Goblins Bats Prince The Log
Dart Goblin Guards
Bats Dart Goblin Guards Prince
Guards Prince The Log
Prince Guards
Dart Goblin
Guards Spear Goblins Bats Dart Goblin Prince The Log
Bats Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards Prince The Log
The Log
Spear Goblins Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Guards Prince
Dart Goblin Prince The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log
Spear Goblins Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin Prince The Log
Dart Goblin The Log
Prince The Log
Prince The Log
The Log
The Log
The Log Dart Goblin
Prince The Log
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Guards
Dart Goblin The Log
Prince
The Log
Spear Goblins Bats Dart Goblin Guards Prince
Dart Goblin
The Log
Dart Goblin Prince
The Log Dart Goblin
Dart Goblin Prince
Bats Dart Goblin Guards The Log
Bats Dart Goblin
Dart Goblin Prince The Log
Prince
Dart Goblin

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