My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Balloon Giant Skeleton
Giant Snowball
Spear Goblins Bats Barbarians Balloon
Zap
Spear Goblins Bats Balloon
Barbarian Barrel
Spear Goblins Tesla Barbarians Elite Barbarians Giant Skeleton
The Log
Spear Goblins Barbarians Elite Barbarians Giant Skeleton
Earthquake
Spear Goblins Tesla Barbarians
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Barbarians Elite Barbarians Balloon Giant Skeleton
Fireball
Tesla Barbarians Elite Barbarians Balloon
Poison
Spear Goblins Bats Barbarians Balloon
Lightning
Tesla Elite Barbarians Balloon
Rocket
Barbarians Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Void Tesla Barbarians Balloon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Void Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians Balloon Giant Skeleton
Bats
Balloon Giant Skeleton Elite Barbarians
Tesla
Barbarians
Balloon
Elite Barbarians
Spear Goblins Bats
Void
Balloon
Balloon
Bats Spear Goblins Barbarians Void Giant Skeleton
Giant Skeleton
Bats Spear Goblins Balloon

Defense Synergies 1 5

Spear Goblins
Tesla Bats Barbarians Giant Skeleton
Bats
Spear Goblins Tesla Giant Skeleton
Tesla
Spear Goblins Bats
Barbarians
Spear Goblins
Elite Barbarians
Void
Balloon
Giant Skeleton
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Void
Barbarians Elite Barbarians Bats Tesla
Tesla Barbarians Bats Elite Barbarians Void Giant Skeleton
Tesla Barbarians Elite Barbarians Bats
Barbarians Elite Barbarians Giant Skeleton
Spear Goblins Bats Tesla
Bats Tesla Spear Goblins Void
Tesla Barbarians Void Giant Skeleton
Tesla Barbarians Elite Barbarians
Elite Barbarians Spear Goblins Tesla Barbarians Giant Skeleton
Bats Barbarians Spear Goblins Tesla Giant Skeleton
Tesla Spear Goblins Bats
Tesla Barbarians Bats Elite Barbarians Giant Skeleton
Bats Tesla Barbarians
Barbarians Elite Barbarians Tesla
Barbarians Tesla Elite Barbarians
Tesla Barbarians Bats Elite Barbarians
Tesla Spear Goblins Bats Barbarians Elite Barbarians
Spear Goblins Bats Tesla Barbarians Giant Skeleton
Barbarians Tesla Elite Barbarians
Spear Goblins Bats Tesla Barbarians Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tesla Elite Barbarians Void Giant Skeleton
Void Tesla Elite Barbarians
Barbarians Giant Skeleton Spear Goblins Bats Elite Barbarians
Giant Skeleton Bats Tesla Barbarians Elite Barbarians
Barbarians Giant Skeleton Tesla Elite Barbarians
Bats Tesla
Spear Goblins Bats Tesla Barbarians Elite Barbarians Void Giant Skeleton
Giant Skeleton Tesla Barbarians Elite Barbarians
Void Giant Skeleton Spear Goblins Bats Barbarians Elite Barbarians
Tesla Barbarians
Bats Tesla Barbarians Elite Barbarians Giant Skeleton
Barbarians Elite Barbarians Void Giant Skeleton
Barbarians Elite Barbarians Giant Skeleton Tesla
Tesla Barbarians
Tesla Barbarians Elite Barbarians Spear Goblins Bats Giant Skeleton
Bats Tesla Barbarians Elite Barbarians Giant Skeleton
Void
Tesla Void
Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton
Void
Void Giant Skeleton
Barbarians Void Giant Skeleton
Spear Goblins Bats
Void
Bats Elite Barbarians Void
Void
Void
Elite Barbarians Void
Void
Elite Barbarians
Spear Goblins
Bats
Void
Void
Void Giant Skeleton
Void
Void
Barbarians Void
Void
Void
Void
Elite Barbarians Bats Void
Bats Void
Elite Barbarians Void
Void
Void
Giant Skeleton
Spear Goblins Bats Barbarians Void
Void
Void Giant Skeleton
Elite Barbarians
Bats Elite Barbarians Giant Skeleton
Bats Void
Void Giant Skeleton
Void
Void

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