My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Zappies Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Zappies Wizard Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Balloon
Giant Snowball
Spear Goblins Bats Hog Rider Zappies Balloon
Zap
Spear Goblins Bats Zappies Balloon
Barbarian Barrel
Spear Goblins Valkyrie Zappies Wizard
The Log
Spear Goblins Hog Rider Zappies
Earthquake
Spear Goblins Hog Rider Zappies
Arrows
Spear Goblins Bats Zappies
Royal Delivery
Spear Goblins Bats Valkyrie Hog Rider Zappies Wizard Balloon Mother Witch
Fireball
Hog Rider Zappies Wizard Balloon Mother Witch
Poison
Spear Goblins Bats Zappies Wizard Balloon Mother Witch
Lightning
Valkyrie Wizard Balloon Mother Witch
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Valkyrie Hog Rider Zappies Mother Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Valkyrie Hog Rider

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Zappies Balloon
Bats
Valkyrie Hog Rider Balloon
Valkyrie
Spear Goblins Bats Hog Rider Balloon Zappies Wizard Mother Witch
Hog Rider
Spear Goblins Bats Valkyrie Zappies Wizard Balloon Mother Witch
Zappies
Spear Goblins Valkyrie Hog Rider Balloon
Wizard
Valkyrie Hog Rider Balloon
Balloon
Bats Valkyrie Spear Goblins Hog Rider Zappies Wizard
Mother Witch
Valkyrie Hog Rider

Defense Synergies 0 9

Spear Goblins
Bats Valkyrie Zappies
Bats
Spear Goblins Valkyrie Zappies
Valkyrie
Spear Goblins Bats Zappies Wizard Mother Witch
Hog Rider
Zappies
Spear Goblins Bats Valkyrie Mother Witch
Wizard
Valkyrie
Balloon
Mother Witch
Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Zappies Wizard
Bats Valkyrie Zappies
Bats Valkyrie Zappies
Bats Valkyrie Zappies
Valkyrie
Spear Goblins Bats Valkyrie Zappies Mother Witch
Bats Spear Goblins Zappies Wizard
Valkyrie
Zappies
Spear Goblins Valkyrie Zappies
Bats Valkyrie Mother Witch Spear Goblins Zappies Wizard
Spear Goblins Bats Zappies Wizard
Bats Valkyrie Zappies Wizard
Valkyrie Wizard Bats Zappies
Zappies
Zappies
Wizard Bats Valkyrie Zappies
Spear Goblins Bats Valkyrie Zappies Wizard
Valkyrie Wizard Spear Goblins Bats Zappies Mother Witch
Zappies
Valkyrie Wizard Spear Goblins Bats Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Zappies
Valkyrie Wizard
Zappies Spear Goblins Bats Valkyrie
Valkyrie Bats Zappies
Valkyrie Zappies
Wizard Mother Witch Bats Zappies
Spear Goblins Bats Valkyrie Zappies
Valkyrie Zappies
Spear Goblins Bats Valkyrie Zappies
Zappies
Bats Valkyrie Zappies
Valkyrie
Valkyrie Zappies Wizard
Wizard Valkyrie Zappies
Zappies Spear Goblins Bats Valkyrie
Bats Valkyrie Zappies Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Mother Witch Spear Goblins Bats
Wizard
Wizard
Wizard
Bats
Valkyrie Wizard
Wizard
Spear Goblins Wizard
Wizard
Bats
Wizard
Valkyrie Wizard Mother Witch
Wizard
Mother Witch Valkyrie Wizard
Wizard
Wizard
Bats Wizard Mother Witch
Bats Zappies Wizard
Wizard
Zappies
Wizard
Spear Goblins Bats Zappies
Zappies Wizard
Valkyrie Wizard
Wizard
Bats Zappies
Bats Zappies
Wizard

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