My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Prince
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Witch
Zap
Spear Goblins Bats Skeleton Army Witch Prince
Barbarian Barrel
Spear Goblins Valkyrie Wizard Skeleton Army Witch
The Log
Spear Goblins Skeleton Army Witch Prince
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Bats Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Valkyrie Wizard Skeleton Army Baby Dragon Witch Prince
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Bats Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Valkyrie Baby Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Skeleton Army Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Baby Dragon Prince
Bats
Valkyrie Baby Dragon Prince
Valkyrie
Spear Goblins Bats Prince Wizard Baby Dragon Witch
Wizard
Valkyrie Prince
Skeleton Army
Baby Dragon
Spear Goblins Bats Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Spear Goblins Bats Wizard Baby Dragon Witch

Defense Synergies 0 18

Spear Goblins
Bats Valkyrie Skeleton Army Baby Dragon Prince
Bats
Spear Goblins Valkyrie Baby Dragon Prince
Valkyrie
Spear Goblins Bats Wizard Baby Dragon Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Spear Goblins Wizard Prince
Baby Dragon
Spear Goblins Bats Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Spear Goblins Bats Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard Baby Dragon
Skeleton Army Bats Valkyrie Witch Prince
Skeleton Army Witch Prince Bats Valkyrie
Skeleton Army Witch Prince Bats Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Spear Goblins Bats Valkyrie Baby Dragon
Bats Spear Goblins Wizard Baby Dragon Witch
Valkyrie Baby Dragon
Witch Skeleton Army Prince
Skeleton Army Spear Goblins Valkyrie Prince
Bats Valkyrie Skeleton Army Witch Spear Goblins Wizard Baby Dragon
Spear Goblins Bats Wizard Baby Dragon Witch
Skeleton Army Prince Bats Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Baby Dragon Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Valkyrie Skeleton Army Witch Prince
Valkyrie Spear Goblins Bats Wizard Skeleton Army Baby Dragon Witch Prince
Valkyrie Wizard Baby Dragon Witch Spear Goblins Bats
Prince
Valkyrie Wizard Skeleton Army Spear Goblins Bats Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch Prince
Valkyrie Wizard Baby Dragon Prince
Skeleton Army Spear Goblins Bats Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Bats
Valkyrie Skeleton Army Witch Prince
Wizard Bats Baby Dragon Witch
Skeleton Army Prince Spear Goblins Bats Valkyrie Witch
Valkyrie Skeleton Army Prince
Spear Goblins Bats Valkyrie Skeleton Army Baby Dragon Witch Prince
Witch Skeleton Army
Bats Valkyrie Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Spear Goblins Bats Valkyrie Baby Dragon Prince
Bats Valkyrie Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Spear Goblins Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Spear Goblins Wizard Baby Dragon Witch
Wizard Baby Dragon
Bats
Wizard Baby Dragon Prince
Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Wizard
Prince
Wizard
Spear Goblins Bats Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Prince
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: