My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Inferno Dragon
Giant Snowball
Spear Goblins Bats Cannon Skeleton Barrel Electro Dragon Inferno Dragon
Zap
Spear Goblins Bats Cannon Skeleton Barrel Inferno Dragon
Barbarian Barrel
Spear Goblins Cannon Skeleton Barrel
The Log
Spear Goblins Cannon Skeleton Barrel
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Bats Skeleton Barrel
Royal Delivery
Spear Goblins Bats Skeleton Barrel Electro Dragon Inferno Dragon
Fireball
Cannon Skeleton Barrel Electro Dragon Inferno Dragon
Poison
Spear Goblins Bats Cannon Skeleton Barrel Electro Dragon
Lightning
Cannon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Skeleton Barrel Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Cannon Skeleton Barrel Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Inferno Dragon
Bats
Skeleton Barrel Zap Inferno Dragon
Zap
Arrows Spear Goblins Bats Skeleton Barrel Electro Dragon
Arrows
Zap Skeleton Barrel
Cannon
Skeleton Barrel
Spear Goblins Bats Zap Arrows Inferno Dragon
Electro Dragon
Zap Inferno Dragon
Inferno Dragon
Spear Goblins Bats Skeleton Barrel Electro Dragon

Defense Synergies 1 17

Spear Goblins
Bats Zap Arrows Cannon Electro Dragon Inferno Dragon
Bats
Spear Goblins Zap Cannon Inferno Dragon
Zap
Cannon Spear Goblins Bats Arrows Skeleton Barrel Electro Dragon Inferno Dragon
Arrows
Spear Goblins Zap Cannon
Cannon
Zap Spear Goblins Bats Arrows Electro Dragon Inferno Dragon
Skeleton Barrel
Zap
Electro Dragon
Spear Goblins Zap Cannon Inferno Dragon
Inferno Dragon
Spear Goblins Bats Zap Cannon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Skeleton Barrel Electro Dragon
Inferno Dragon Bats Zap Cannon Electro Dragon
Cannon Bats Electro Dragon Inferno Dragon
Cannon Inferno Dragon Bats Electro Dragon
Arrows
Arrows Spear Goblins Bats Zap Cannon Electro Dragon
Bats Inferno Dragon Spear Goblins Zap Arrows Cannon Electro Dragon
Zap Arrows Cannon Skeleton Barrel Electro Dragon
Cannon Inferno Dragon
Spear Goblins Cannon
Bats Spear Goblins Zap Arrows Cannon Electro Dragon
Arrows Inferno Dragon Spear Goblins Bats Zap Electro Dragon
Cannon Bats Zap Electro Dragon
Bats Zap Arrows Cannon Electro Dragon
Inferno Dragon Cannon
Zap Cannon Inferno Dragon
Bats Arrows Cannon Electro Dragon
Arrows Cannon Spear Goblins Bats Zap Electro Dragon
Zap Arrows Spear Goblins Bats Cannon Electro Dragon Inferno Dragon
Cannon Inferno Dragon
Spear Goblins Bats Arrows Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Zap Arrows Skeleton Barrel Electro Dragon Inferno Dragon
Spear Goblins Bats Zap Electro Dragon
Bats Zap
Cannon Inferno Dragon
Arrows Bats Zap Skeleton Barrel Electro Dragon
Spear Goblins Bats
Inferno Dragon
Zap Electro Dragon Spear Goblins Bats Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Bats Electro Dragon
Zap Arrows
Cannon
Cannon Electro Dragon
Electro Dragon Spear Goblins Bats Zap Inferno Dragon
Bats Arrows Zap Cannon Electro Dragon Inferno Dragon
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Electro Dragon
Arrows Zap Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel
Zap Arrows
Arrows Spear Goblins Bats Zap Skeleton Barrel Electro Dragon
Arrows
Arrows Zap Skeleton Barrel Electro Dragon
Arrows Zap Skeleton Barrel Electro Dragon
Bats Electro Dragon
Zap Arrows Skeleton Barrel Electro Dragon
Zap Arrows Electro Dragon
Skeleton Barrel
Arrows Skeleton Barrel Electro Dragon
Zap Arrows Skeleton Barrel
Spear Goblins Zap Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows
Bats
Zap Arrows Skeleton Barrel Electro Dragon
Zap Arrows Skeleton Barrel Electro Dragon
Arrows
Zap Arrows Skeleton Barrel Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon
Arrows Zap Skeleton Barrel Electro Dragon
Zap Arrows Skeleton Barrel Electro Dragon
Zap Arrows Skeleton Barrel
Bats Zap Arrows Electro Dragon
Zap Electro Dragon Bats Skeleton Barrel
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Skeleton Barrel Spear Goblins Bats Electro Dragon
Zap Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Zap Skeleton Barrel Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon Bats
Bats Zap Electro Dragon
Electro Dragon Zap Skeleton Barrel
Inferno Dragon
Electro Dragon

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