My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Electro Dragon Miner
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Electro Dragon Miner
Fireball
Goblin Gang Electro Dragon
Poison
Spear Goblins Bats Goblin Gang Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Arrows Goblin Gang Miner Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap Goblin Gang Mega Knight
Bats
Miner Mega Knight Zap
Zap
Arrows Miner Spear Goblins Bats Electro Dragon Mega Knight
Arrows
Zap Miner Mega Knight
Goblin Gang
Miner Spear Goblins
Electro Dragon
Zap Miner Mega Knight
Miner
Spear Goblins Bats Zap Goblin Gang Arrows Electro Dragon Mega Knight
Mega Knight
Bats Spear Goblins Zap Arrows Electro Dragon Miner

Defense Synergies 2 14

Spear Goblins
Bats Zap Arrows Goblin Gang Electro Dragon Mega Knight
Bats
Spear Goblins Zap Mega Knight
Zap
Mega Knight Spear Goblins Bats Arrows Goblin Gang Electro Dragon Miner
Arrows
Mega Knight Spear Goblins Zap
Goblin Gang
Spear Goblins Zap Miner
Electro Dragon
Spear Goblins Zap
Miner
Zap Goblin Gang Mega Knight
Mega Knight
Zap Arrows Spear Goblins Bats Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Dragon
Bats Zap Goblin Gang Electro Dragon Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon
Bats Goblin Gang Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Spear Goblins Bats Zap Electro Dragon Mega Knight
Bats Spear Goblins Zap Arrows Goblin Gang Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Miner Mega Knight
Bats Goblin Gang Spear Goblins Zap Arrows Electro Dragon Mega Knight
Arrows Spear Goblins Bats Zap Goblin Gang Electro Dragon
Mega Knight Bats Zap Goblin Gang Electro Dragon
Mega Knight Bats Zap Arrows Goblin Gang Electro Dragon
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Electro Dragon
Arrows Mega Knight Spear Goblins Bats Zap Goblin Gang Electro Dragon
Zap Arrows Spear Goblins Bats Electro Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap
Zap Arrows Goblin Gang Electro Dragon Miner Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap Electro Dragon
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight
Arrows Bats Zap Goblin Gang Electro Dragon
Goblin Gang Spear Goblins Bats
Mega Knight
Zap Electro Dragon Mega Knight Spear Goblins Bats
Goblin Gang
Mega Knight Bats Electro Dragon
Mega Knight Zap Arrows
Mega Knight Goblin Gang
Electro Dragon Mega Knight
Goblin Gang Electro Dragon Spear Goblins Bats Zap
Bats Arrows Mega Knight Zap Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon Miner
Arrows Electro Dragon Miner
Arrows
Zap Arrows Mega Knight
Arrows Spear Goblins Bats Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Miner Zap Electro Dragon
Bats Goblin Gang Electro Dragon
Miner Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Miner
Arrows Electro Dragon
Zap Arrows
Spear Goblins Zap Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Bats
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon Miner Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Arrows Miner Zap Electro Dragon
Zap Arrows Electro Dragon Miner Mega Knight
Miner Zap Arrows
Bats Zap Arrows Electro Dragon
Zap Electro Dragon Bats
Zap Arrows Electro Dragon Miner Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Spear Goblins Bats Goblin Gang Electro Dragon
Zap Arrows Electro Dragon
Arrows
Miner Goblin Gang Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon Mega Knight
Zap Electro Dragon Bats Goblin Gang
Bats Zap Electro Dragon
Electro Dragon Zap Miner Mega Knight
Electro Dragon Mega Knight

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