My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince Prince
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Dark Prince Prince Goblin Giant
Barbarian Barrel
Spear Goblins Wizard Dark Prince
The Log
Spear Goblins Dark Prince Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Wizard Dark Prince Prince
Fireball
Wizard
Poison
Spear Goblins Bats Wizard
Lightning
Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Fireball Dark Prince Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Zap Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dark Prince Prince Goblin Giant
Bats
Zap Dark Prince Prince Goblin Giant
Zap
Fireball Prince Goblin Giant Spear Goblins Bats Dark Prince
Fireball
Zap Goblin Giant Dark Prince
Wizard
Dark Prince Prince Goblin Giant
Dark Prince
Prince Spear Goblins Bats Zap Fireball Wizard Goblin Giant
Prince
Zap Dark Prince Spear Goblins Bats Wizard
Goblin Giant
Zap Fireball Spear Goblins Bats Wizard Dark Prince

Defense Synergies 3 15

Spear Goblins
Bats Zap Dark Prince Prince Goblin Giant
Bats
Spear Goblins Zap Dark Prince Prince Goblin Giant
Zap
Fireball Goblin Giant Spear Goblins Bats Dark Prince Prince
Fireball
Zap Goblin Giant Dark Prince
Wizard
Dark Prince Prince
Dark Prince
Spear Goblins Bats Zap Fireball Wizard Prince
Prince
Spear Goblins Bats Zap Wizard Dark Prince
Goblin Giant
Zap Fireball Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard Goblin Giant
Bats Zap Dark Prince Prince
Prince Bats Dark Prince
Prince Bats Dark Prince
Fireball Dark Prince Prince
Fireball Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Fireball Wizard
Zap Fireball Goblin Giant
Prince
Spear Goblins Dark Prince Prince
Bats Spear Goblins Zap Fireball Wizard Dark Prince Goblin Giant
Spear Goblins Bats Zap Fireball Wizard
Prince Bats Zap Fireball Wizard Dark Prince
Fireball Wizard Bats Zap Dark Prince Prince
Prince
Zap Fireball Prince
Wizard Bats Fireball Dark Prince Prince
Fireball Spear Goblins Bats Zap Wizard Dark Prince Prince
Zap Wizard Spear Goblins Bats Fireball Dark Prince
Prince
Wizard Dark Prince Spear Goblins Bats Fireball Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball Dark Prince Prince
Fireball Zap Wizard Prince
Spear Goblins Bats Zap Dark Prince Prince Goblin Giant
Dark Prince Prince Bats Zap Fireball Goblin Giant
Dark Prince Prince Goblin Giant
Fireball Wizard Bats Zap Goblin Giant
Dark Prince Prince Spear Goblins Bats Fireball Goblin Giant
Dark Prince Prince Goblin Giant
Zap Spear Goblins Bats Fireball Dark Prince Prince
Goblin Giant
Bats Dark Prince Prince
Zap Fireball Dark Prince Prince Goblin Giant
Dark Prince Prince Fireball Wizard Goblin Giant
Wizard Fireball
Spear Goblins Bats Zap Fireball Dark Prince Prince Goblin Giant
Bats Zap Fireball Wizard Dark Prince
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Giant
Fireball Dark Prince Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Spear Goblins Bats Zap Goblin Giant
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Prince
Zap Fireball Wizard Dark Prince Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Spear Goblins Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard Dark Prince Prince
Zap Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Prince
Fireball Wizard
Zap Spear Goblins Bats Fireball Dark Prince Prince
Fireball Zap Wizard
Fireball
Fireball Wizard Dark Prince Prince
Zap Fireball Wizard
Zap Fireball
Dark Prince Prince
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince Goblin Giant
Prince
Fireball Wizard

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