My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant Dark Prince Prince
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Royal Giant Dark Prince Prince
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince
The Log
Spear Goblins Goblin Gang Royal Giant Dark Prince Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Dark Prince Prince P.E.K.K.A
Fireball
Goblin Gang
Poison
Spear Goblins Bats Goblin Gang
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Goblin Gang Dark Prince Prince Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Royal Giant Dark Prince Prince
Bats
Royal Giant Zap Dark Prince Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Spear Goblins Bats Royal Giant Dark Prince
Goblin Gang
Spear Goblins Royal Giant Dark Prince Prince P.E.K.K.A
Royal Giant
Bats Spear Goblins Zap Goblin Gang Dark Prince
Dark Prince
Prince Spear Goblins Bats Zap Goblin Gang Royal Giant
Prince
Zap Dark Prince Spear Goblins Bats Goblin Gang
P.E.K.K.A
Zap Bats Goblin Gang

Defense Synergies 0 18

Spear Goblins
Bats Zap Goblin Gang Dark Prince Prince P.E.K.K.A
Bats
Spear Goblins Zap Dark Prince Prince P.E.K.K.A
Zap
Spear Goblins Bats Goblin Gang Dark Prince Prince P.E.K.K.A
Goblin Gang
Spear Goblins Zap Dark Prince Prince P.E.K.K.A
Royal Giant
Dark Prince
Spear Goblins Bats Zap Goblin Gang Prince
Prince
Spear Goblins Bats Zap Goblin Gang Dark Prince
P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Bats Zap Goblin Gang Dark Prince Prince
Goblin Gang Prince P.E.K.K.A Bats Dark Prince
Prince P.E.K.K.A Bats Goblin Gang Dark Prince
Dark Prince Prince P.E.K.K.A
Goblin Gang Spear Goblins Bats Zap Dark Prince
Bats Spear Goblins Zap Goblin Gang
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Spear Goblins Dark Prince Prince
Bats Goblin Gang Spear Goblins Zap Dark Prince
Spear Goblins Bats Zap Goblin Gang
Prince P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Bats Zap Goblin Gang Dark Prince Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Prince P.E.K.K.A
Bats Goblin Gang Dark Prince Prince P.E.K.K.A
Spear Goblins Bats Zap Goblin Gang Dark Prince Prince
Zap Spear Goblins Bats Dark Prince
P.E.K.K.A Prince
Goblin Gang Dark Prince Spear Goblins Bats Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Dark Prince Prince P.E.K.K.A
Zap Goblin Gang Prince
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Dark Prince Prince
Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Spear Goblins Bats Dark Prince Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince Prince
P.E.K.K.A Zap Dark Prince Prince
Dark Prince Prince P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Bats Zap Dark Prince Prince P.E.K.K.A
Bats Zap Dark Prince P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince Prince
Zap Dark Prince
Spear Goblins Bats Zap
Zap
Zap
Bats Goblin Gang Prince
Zap Dark Prince Prince
Zap
Zap Prince
Spear Goblins Zap
Bats
Zap Dark Prince Prince
Zap
Prince
Prince
Zap
Zap Dark Prince
Zap
Zap Prince
Zap
Bats Zap
Zap Bats
Zap
Zap
P.E.K.K.A Prince
Zap Spear Goblins Bats Goblin Gang Dark Prince Prince
Zap
Goblin Gang Dark Prince Prince
Zap
Zap
Dark Prince Prince P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap Dark Prince Prince
Prince P.E.K.K.A

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