My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits
Giant Snowball
Spear Goblins Bats Royal Recruits Goblin Hut Witch
Zap
Spear Goblins Bats Goblin Hut Witch
Barbarian Barrel
Spear Goblins Royal Recruits Goblin Hut Witch
The Log
Spear Goblins Royal Recruits Goblin Hut Witch
Earthquake
Spear Goblins Goblin Hut Witch
Arrows
Spear Goblins Bats Royal Recruits Goblin Hut Witch
Royal Delivery
Spear Goblins Bats Royal Recruits Goblin Hut Witch
Fireball
Goblin Hut Witch
Poison
Spear Goblins Bats Royal Recruits Goblin Hut Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Royal Recruits Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Tornado Freeze Goblin Hut Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Recruits Goblin Hut
Bats
Zap Royal Recruits
Zap
Tornado Spear Goblins Bats Royal Recruits Goblin Hut Freeze Witch
Royal Recruits
Spear Goblins Bats Zap
Goblin Hut
Spear Goblins Zap
Tornado
Zap Freeze Witch
Freeze
Zap Tornado
Witch
Zap Tornado

Defense Synergies 0 11

Spear Goblins
Bats Zap Goblin Hut
Bats
Spear Goblins Zap Royal Recruits Freeze
Zap
Spear Goblins Bats Goblin Hut Tornado Witch
Royal Recruits
Bats Tornado
Goblin Hut
Spear Goblins Zap
Tornado
Zap Royal Recruits Witch
Freeze
Bats
Witch
Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Goblin Hut
Bats Zap Royal Recruits Goblin Hut Witch
Goblin Hut Tornado Witch Bats Royal Recruits Freeze
Royal Recruits Goblin Hut Witch Bats
Royal Recruits Tornado
Tornado Freeze Spear Goblins Bats Zap
Bats Tornado Spear Goblins Zap Goblin Hut Freeze Witch
Zap Royal Recruits
Witch Royal Recruits Goblin Hut Tornado
Tornado Spear Goblins Royal Recruits
Bats Witch Spear Goblins Zap Royal Recruits Goblin Hut Tornado Freeze
Spear Goblins Bats Zap Goblin Hut Tornado Witch
Royal Recruits Goblin Hut Bats Zap Freeze Witch
Bats Zap Royal Recruits Goblin Hut Tornado Freeze Witch
Royal Recruits Goblin Hut
Tornado Zap Royal Recruits Goblin Hut Freeze
Bats Royal Recruits Goblin Hut Tornado Witch
Spear Goblins Bats Zap Royal Recruits Goblin Hut Tornado Witch
Zap Tornado Freeze Witch Spear Goblins Bats Royal Recruits Goblin Hut
Royal Recruits Goblin Hut Tornado
Royal Recruits Spear Goblins Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Zap Goblin Hut Witch
Zap
Royal Recruits Spear Goblins Bats Zap Goblin Hut Witch
Royal Recruits Bats Zap Tornado
Royal Recruits Goblin Hut Witch
Bats Zap Goblin Hut Tornado Freeze Witch
Royal Recruits Spear Goblins Bats Goblin Hut Witch
Royal Recruits
Zap Royal Recruits Freeze Spear Goblins Bats Goblin Hut Tornado Witch
Royal Recruits Witch Goblin Hut
Bats Royal Recruits Goblin Hut Witch
Royal Recruits Zap Tornado
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Goblin Hut Witch Spear Goblins Bats Zap Tornado Freeze
Bats Zap Royal Recruits Goblin Hut Freeze Witch
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze
Zap Tornado
Goblin Hut
Royal Recruits Freeze
Zap
Spear Goblins Bats Zap Tornado Freeze Witch
Tornado Witch
Zap Tornado Freeze
Zap Tornado
Bats Tornado
Zap Royal Recruits Tornado
Zap Tornado
Goblin Hut
Freeze
Zap Goblin Hut
Spear Goblins Zap Goblin Hut Witch
Royal Recruits Goblin Hut
Tornado Freeze
Bats
Zap
Zap Tornado Witch
Tornado
Tornado
Zap Royal Recruits
Zap Tornado Freeze Witch
Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Bats Zap Tornado Witch
Zap Bats Goblin Hut Freeze Witch
Zap
Zap Freeze
Zap Spear Goblins Bats Royal Recruits Goblin Hut Freeze Witch
Zap Tornado Witch
Freeze
Zap
Zap Tornado
Royal Recruits
Zap Bats Royal Recruits Tornado Freeze Witch
Bats Zap Tornado Witch
Zap Royal Recruits Tornado Freeze Witch

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