My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram
Giant Snowball
Spear Goblins Bats Battle Ram
Zap
Spear Goblins Bats Battle Ram
Barbarian Barrel
Spear Goblins Battle Ram Royal Ghost
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Battle Ram P.E.K.K.A Royal Ghost
Fireball
Battle Ram
Poison
Spear Goblins Bats
Lightning
Battle Ram Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Giant Snowball Royal Ghost Battle Ram Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Giant Snowball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Snowball Battle Ram Royal Ghost
Bats
Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Spear Goblins Bats Giant Snowball Royal Ghost
Giant Snowball
Battle Ram P.E.K.K.A Spear Goblins Zap Royal Ghost
Battle Ram
Zap Giant Snowball Spear Goblins Bats P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Giant Snowball Goblinstein Bats Battle Ram
Royal Ghost
Spear Goblins Zap Giant Snowball Battle Ram
Goblinstein
P.E.K.K.A

Defense Synergies 1 13

Spear Goblins
Bats Zap Giant Snowball P.E.K.K.A Royal Ghost
Bats
Spear Goblins Zap Giant Snowball P.E.K.K.A
Zap
Spear Goblins Bats Giant Snowball P.E.K.K.A Royal Ghost
Giant Snowball
Spear Goblins Bats Zap P.E.K.K.A Royal Ghost
Battle Ram
P.E.K.K.A
Goblinstein Spear Goblins Bats Zap Giant Snowball
Royal Ghost
Spear Goblins Zap Giant Snowball
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Giant Snowball
P.E.K.K.A Bats
P.E.K.K.A
Spear Goblins Bats Zap Giant Snowball Royal Ghost
Bats Giant Snowball Spear Goblins Zap
Zap P.E.K.K.A
P.E.K.K.A
Spear Goblins Giant Snowball Royal Ghost
Bats Spear Goblins Zap Giant Snowball Royal Ghost
Spear Goblins Bats Zap Giant Snowball
P.E.K.K.A Bats Zap Giant Snowball
Bats Zap Giant Snowball P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Giant Snowball P.E.K.K.A Goblinstein
Bats P.E.K.K.A
Spear Goblins Bats Zap Giant Snowball Royal Ghost
Zap Giant Snowball Spear Goblins Bats Royal Ghost
P.E.K.K.A
Royal Ghost Spear Goblins Bats Giant Snowball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Giant Snowball P.E.K.K.A Royal Ghost
Zap Giant Snowball Royal Ghost
P.E.K.K.A Spear Goblins Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Goblinstein Bats Zap Giant Snowball
P.E.K.K.A Spear Goblins Bats
P.E.K.K.A
Zap P.E.K.K.A Goblinstein Spear Goblins Bats Giant Snowball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Giant Snowball
P.E.K.K.A
Spear Goblins Bats Zap P.E.K.K.A Goblinstein
Bats Zap Giant Snowball P.E.K.K.A Royal Ghost
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Giant Snowball Royal Ghost
Zap Giant Snowball Goblinstein
Goblinstein Spear Goblins Bats Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Bats Giant Snowball
Zap
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Spear Goblins Zap Giant Snowball
Giant Snowball
Bats
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Goblinstein
Zap Giant Snowball Royal Ghost
Zap Giant Snowball
Zap
Bats Zap Giant Snowball
Zap Bats Giant Snowball Goblinstein
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Giant Snowball
Zap Spear Goblins Bats Goblinstein
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
P.E.K.K.A
Zap Bats Giant Snowball
Bats Zap Giant Snowball
Zap Giant Snowball Royal Ghost
P.E.K.K.A

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