My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Bats Dart Goblin Skeleton Army
Zap
Spear Goblins Bats Dart Goblin Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Dart Goblin Valkyrie Skeleton Army
The Log
Spear Goblins Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Dart Goblin Skeleton Army
Royal Delivery
Spear Goblins Bats Elite Barbarians Dart Goblin Valkyrie Skeleton Army
Fireball
Elite Barbarians Dart Goblin Skeleton Army
Poison
Spear Goblins Bats Dart Goblin Skeleton Army
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Dart Goblin Skeleton Army Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elite Barbarians Dart Goblin Mega Knight
Bats
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians
Valkyrie Spear Goblins Bats Dart Goblin The Log Mega Knight
Dart Goblin
Valkyrie Spear Goblins Elite Barbarians The Log Mega Knight
Valkyrie
Spear Goblins Bats Elite Barbarians Dart Goblin
Skeleton Army
The Log
Elite Barbarians Dart Goblin Mega Knight
Mega Knight
Bats Spear Goblins Elite Barbarians Dart Goblin The Log

Defense Synergies 1 20

Spear Goblins
Bats Dart Goblin Valkyrie Skeleton Army The Log Mega Knight
Bats
Spear Goblins Dart Goblin Valkyrie The Log Mega Knight
Elite Barbarians
Valkyrie Dart Goblin The Log Mega Knight
Dart Goblin
Spear Goblins Bats Elite Barbarians Valkyrie Skeleton Army The Log Mega Knight
Valkyrie
Elite Barbarians Spear Goblins Bats Dart Goblin The Log
Skeleton Army
Spear Goblins Dart Goblin The Log
The Log
Spear Goblins Bats Elite Barbarians Dart Goblin Valkyrie Skeleton Army Mega Knight
Mega Knight
Spear Goblins Bats Elite Barbarians Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Valkyrie The Log
Elite Barbarians Skeleton Army Bats Dart Goblin Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians Dart Goblin Valkyrie
Elite Barbarians Skeleton Army Bats Dart Goblin Valkyrie Mega Knight
Elite Barbarians Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Spear Goblins Bats Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Spear Goblins
Dart Goblin Valkyrie The Log Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Skeleton Army Spear Goblins The Log Mega Knight
Spear Goblins Bats Dart Goblin
Skeleton Army Mega Knight Bats Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats Dart Goblin The Log
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians The Log Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Skeleton Army
Valkyrie Mega Knight Spear Goblins Bats Elite Barbarians Dart Goblin Skeleton Army The Log
Valkyrie The Log Spear Goblins Bats Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Valkyrie Skeleton Army Mega Knight Spear Goblins Bats Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins Elite Barbarians
Elite Barbarians Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Bats Elite Barbarians The Log
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Bats Dart Goblin
Skeleton Army Spear Goblins Bats Elite Barbarians Dart Goblin Valkyrie
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Mega Knight Spear Goblins Bats Elite Barbarians Valkyrie Skeleton Army The Log
Dart Goblin Skeleton Army
Mega Knight Bats Elite Barbarians Dart Goblin Valkyrie
Skeleton Army Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Mega Knight Valkyrie
Dart Goblin Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Spear Goblins Bats Dart Goblin Valkyrie The Log
Bats Valkyrie Mega Knight Elite Barbarians Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Valkyrie The Log Mega Knight
Spear Goblins Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats Elite Barbarians
Dart Goblin Valkyrie The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Spear Goblins Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Mega Knight
Dart Goblin Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Elite Barbarians Bats Dart Goblin
Bats Dart Goblin
Elite Barbarians
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Spear Goblins Bats Dart Goblin Skeleton Army
Dart Goblin
The Log
Dart Goblin Valkyrie Mega Knight
The Log Dart Goblin
Elite Barbarians Dart Goblin Mega Knight
Bats Elite Barbarians Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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