My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Dark Prince Prince Bowler Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Prince Inferno Dragon
Giant Snowball
Spear Goblins Goblin Hut Inferno Dragon
Zap
Spear Goblins Goblin Hut Dark Prince Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Bomb Tower Goblin Hut Dark Prince Magic Archer
The Log
Spear Goblins Goblin Hut Dark Prince Prince
Earthquake
Spear Goblins Bomb Tower Goblin Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Goblin Hut Dark Prince Prince Bowler Inferno Dragon Magic Archer
Fireball
Bomb Tower Goblin Hut Bowler Inferno Dragon Magic Archer
Poison
Spear Goblins Bomb Tower Goblin Hut Magic Archer
Lightning
Bomb Tower Goblin Hut Dark Prince Prince Bowler Inferno Dragon Magic Archer
Rocket
Bomb Tower Goblin Hut Prince Bowler Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Prince Bowler Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomb Tower Dark Prince Inferno Dragon Magic Archer Goblin Hut Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Bomb Tower Dark Prince Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Dark Prince Prince Bowler Inferno Dragon
Bomb Tower
Goblin Hut
Spear Goblins Dark Prince Prince Bowler Magic Archer
Dark Prince
Prince Spear Goblins Goblin Hut Magic Archer
Prince
Dark Prince Spear Goblins Goblin Hut Bowler Magic Archer
Bowler
Spear Goblins Goblin Hut Prince Magic Archer
Inferno Dragon
Spear Goblins
Magic Archer
Goblin Hut Dark Prince Prince Bowler

Defense Synergies 0 14

Spear Goblins
Bomb Tower Goblin Hut Dark Prince Prince Bowler Inferno Dragon
Bomb Tower
Spear Goblins Magic Archer
Goblin Hut
Spear Goblins Dark Prince Bowler
Dark Prince
Spear Goblins Goblin Hut Prince Bowler Magic Archer
Prince
Spear Goblins Dark Prince Bowler Magic Archer
Bowler
Spear Goblins Goblin Hut Dark Prince Prince
Inferno Dragon
Spear Goblins
Magic Archer
Bomb Tower Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Goblin Hut Magic Archer
Bomb Tower Inferno Dragon Goblin Hut Dark Prince Prince
Bomb Tower Goblin Hut Prince Bowler Dark Prince Inferno Dragon
Bomb Tower Goblin Hut Prince Inferno Dragon Dark Prince Bowler
Bomb Tower Dark Prince Prince Bowler
Bowler Spear Goblins Bomb Tower Dark Prince Magic Archer
Inferno Dragon Spear Goblins Bomb Tower Goblin Hut Magic Archer
Bowler Bomb Tower Magic Archer
Inferno Dragon Bomb Tower Goblin Hut Prince
Spear Goblins Dark Prince Prince Bowler
Spear Goblins Bomb Tower Goblin Hut Dark Prince Bowler Magic Archer
Inferno Dragon Spear Goblins Goblin Hut Magic Archer
Bomb Tower Goblin Hut Prince Bowler Dark Prince
Bomb Tower Bowler Goblin Hut Dark Prince Prince Magic Archer
Inferno Dragon Bomb Tower Goblin Hut Prince
Bomb Tower Goblin Hut Prince Bowler Inferno Dragon
Bomb Tower Goblin Hut Dark Prince Prince Bowler
Bomb Tower Spear Goblins Goblin Hut Dark Prince Prince Bowler Magic Archer
Bomb Tower Spear Goblins Goblin Hut Dark Prince Bowler Inferno Dragon Magic Archer
Bomb Tower Goblin Hut Prince Inferno Dragon
Dark Prince Bowler Spear Goblins Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Dark Prince Prince Bowler
Bomb Tower Prince Bowler Inferno Dragon Magic Archer
Spear Goblins Bomb Tower Goblin Hut Dark Prince Prince Bowler
Dark Prince Prince Bowler
Goblin Hut Dark Prince Prince Bowler Inferno Dragon
Bomb Tower Goblin Hut Magic Archer
Dark Prince Prince Spear Goblins Bomb Tower Goblin Hut Bowler
Bomb Tower Dark Prince Prince Inferno Dragon
Spear Goblins Bomb Tower Goblin Hut Dark Prince Prince Inferno Dragon Magic Archer
Goblin Hut Inferno Dragon
Inferno Dragon Bomb Tower Goblin Hut Dark Prince Prince Bowler
Dark Prince Prince Bowler
Dark Prince Prince Bowler Bomb Tower
Bomb Tower Bowler Magic Archer
Goblin Hut Spear Goblins Bomb Tower Dark Prince Prince Bowler Inferno Dragon Magic Archer
Bowler Bomb Tower Goblin Hut Dark Prince Inferno Dragon Magic Archer
Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Bowler Magic Archer
Goblin Hut Magic Archer
Dark Prince Prince
Dark Prince Bowler Magic Archer
Spear Goblins Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Prince Bowler
Dark Prince Prince Bowler Magic Archer
Magic Archer
Goblin Hut Bowler Magic Archer
Magic Archer
Goblin Hut Prince Magic Archer
Spear Goblins Goblin Hut Bowler Magic Archer
Magic Archer Goblin Hut Bowler
Dark Prince Prince Bowler Magic Archer
Bowler Magic Archer
Prince Bowler Magic Archer
Prince Bowler
Dark Prince Bowler Magic Archer
Inferno Dragon
Bowler Magic Archer
Prince Bowler Magic Archer
Magic Archer
Magic Archer
Goblin Hut
Bowler
Magic Archer
Magic Archer
Prince
Bowler Magic Archer
Spear Goblins Goblin Hut Dark Prince Prince Magic Archer
Magic Archer
Dark Prince Prince Bowler Magic Archer
Bowler Magic Archer
Dark Prince Prince
Bowler Magic Archer
Magic Archer
Dark Prince Prince Bowler Magic Archer
Prince Inferno Dragon
Bowler

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