My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel Guards Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel Guards Skeleton Army
Zap
Spear Goblins Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Spear Goblins Bomb Tower Goblin Barrel Guards Skeleton Army Electro Wizard
The Log
Spear Goblins Hog Rider Goblin Barrel Guards Skeleton Army
Earthquake
Spear Goblins Bomb Tower Hog Rider Goblin Barrel Guards Skeleton Army
Arrows
Spear Goblins Goblin Barrel Guards Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Goblin Barrel Guards Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomb Tower Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Spear Goblins Bomb Tower Guards Skeleton Army Electro Wizard
Lightning
Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Guards Skeleton Army Bomb Tower Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Guards Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel
Bomb Tower
Hog Rider
Spear Goblins Goblin Barrel Guards Electro Wizard
Goblin Barrel
Spear Goblins Hog Rider Guards Skeleton Army P.E.K.K.A
Guards
Hog Rider Goblin Barrel
Skeleton Army
Goblin Barrel
P.E.K.K.A
Electro Wizard Goblin Barrel
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 11

Spear Goblins
Bomb Tower Guards Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower
Spear Goblins Skeleton Army Electro Wizard
Hog Rider
Goblin Barrel
Guards
Spear Goblins Skeleton Army Electro Wizard
Skeleton Army
Spear Goblins Bomb Tower Guards Electro Wizard
P.E.K.K.A
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Bomb Tower Guards Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Guards Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Bomb Tower Guards Electro Wizard
Electro Wizard Spear Goblins Bomb Tower
Bomb Tower P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Skeleton Army
Guards Skeleton Army Spear Goblins Electro Wizard
Guards Skeleton Army Electro Wizard Spear Goblins Bomb Tower
Spear Goblins Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Guards Electro Wizard
Bomb Tower Skeleton Army Guards P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower Skeleton Army P.E.K.K.A Electro Wizard
Bomb Tower Spear Goblins Guards Skeleton Army Electro Wizard
Bomb Tower Spear Goblins Guards Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Skeleton Army Spear Goblins Bomb Tower Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Bomb Tower
Guards Skeleton Army P.E.K.K.A Spear Goblins Bomb Tower Electro Wizard
Guards Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Skeleton Army
Bomb Tower Electro Wizard
Guards Skeleton Army P.E.K.K.A Spear Goblins Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower Skeleton Army
P.E.K.K.A Electro Wizard Spear Goblins Bomb Tower Skeleton Army
P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Bomb Tower Guards
Skeleton Army P.E.K.K.A Guards Electro Wizard
Skeleton Army P.E.K.K.A Bomb Tower Guards
Bomb Tower Skeleton Army
Guards Skeleton Army Electro Wizard Spear Goblins Bomb Tower P.E.K.K.A
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Electro Wizard
Guards
Spear Goblins
Guards Electro Wizard
Electro Wizard
Spear Goblins
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Guards
Electro Wizard
P.E.K.K.A
Electro Wizard Spear Goblins Guards Skeleton Army
Electro Wizard
Electro Wizard
P.E.K.K.A
Guards Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A

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