My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bomber Archers Hog Rider Skeleton Army Witch
Zap
Spear Goblins Bomber Archers Skeleton Army Witch
Barbarian Barrel
Spear Goblins Bomber Archers Skeleton Army Witch
The Log
Spear Goblins Bomber Archers Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Bomber Archers Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Bomber Archers Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Archers Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Bomber Archers Hog Rider Skeleton Army Witch
Poison
Spear Goblins Bomber Archers Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Arrows Skeleton Army Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Archers Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bomber
Hog Rider P.E.K.K.A
Archers
Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers
Hog Rider
Spear Goblins Arrows Bomber Archers Witch
Skeleton Army
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bomber Archers Witch

Defense Synergies 0 9

Spear Goblins
Archers Arrows Skeleton Army P.E.K.K.A
Bomber
P.E.K.K.A
Archers
Spear Goblins Skeleton Army Witch P.E.K.K.A
Arrows
Spear Goblins P.E.K.K.A
Hog Rider
Skeleton Army
Spear Goblins Archers
Witch
Archers
P.E.K.K.A
Spear Goblins Bomber Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A Bomber Archers
Skeleton Army Witch P.E.K.K.A
Bomber Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Spear Goblins Bomber Archers
Spear Goblins Archers Arrows Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Bomber Archers
Archers Skeleton Army Witch Spear Goblins Bomber Arrows
Arrows Spear Goblins Archers Witch
Skeleton Army P.E.K.K.A Bomber Witch
Bomber Skeleton Army Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Bomber Arrows Skeleton Army Witch P.E.K.K.A
Arrows Spear Goblins Bomber Archers Skeleton Army Witch
Arrows Witch Spear Goblins Bomber Archers
P.E.K.K.A
Bomber Skeleton Army Spear Goblins Archers Arrows Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Witch P.E.K.K.A
Bomber Archers Arrows
Skeleton Army P.E.K.K.A Spear Goblins Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Arrows Archers Witch
Skeleton Army P.E.K.K.A Spear Goblins Archers Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Spear Goblins Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Witch
Bomber Archers Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bomber Archers P.E.K.K.A
Arrows Bomber Archers Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Spear Goblins Witch
Bomber Archers Arrows Witch
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Spear Goblins Bomber Arrows Witch
Arrows
Arrows
Bomber
Bomber Archers Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Spear Goblins Archers Skeleton Army Witch
Archers Arrows Witch
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A

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