My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Musketeer Valkyrie Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Battle Ram Giant
Giant Snowball
Spear Goblins Bomber Archers Musketeer Battle Ram
Zap
Spear Goblins Bomber Archers Battle Ram
Barbarian Barrel
Spear Goblins Bomber Archers Musketeer Valkyrie Battle Ram Wizard
The Log
Spear Goblins Bomber Archers Musketeer Battle Ram
Earthquake
Spear Goblins Bomber Archers
Arrows
Spear Goblins Bomber Archers
Royal Delivery
Spear Goblins Bomber Archers Musketeer Valkyrie Battle Ram Wizard
Fireball
Bomber Archers Musketeer Battle Ram Wizard
Poison
Spear Goblins Bomber Archers Musketeer Wizard
Lightning
Musketeer Valkyrie Battle Ram Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Archers Musketeer Valkyrie Battle Ram Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Archers Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Battle Ram Giant
Bomber
Giant Valkyrie Battle Ram
Archers
Valkyrie Battle Ram Giant
Musketeer
Valkyrie Giant Battle Ram
Valkyrie
Spear Goblins Archers Musketeer Bomber Battle Ram Giant Wizard
Battle Ram
Spear Goblins Bomber Archers Musketeer Valkyrie
Giant
Bomber Musketeer Spear Goblins Archers Valkyrie Wizard
Wizard
Valkyrie Giant

Defense Synergies 2 5

Spear Goblins
Archers Musketeer Valkyrie
Bomber
Valkyrie
Archers
Valkyrie Spear Goblins
Musketeer
Valkyrie Spear Goblins
Valkyrie
Archers Musketeer Spear Goblins Bomber Wizard
Battle Ram
Giant
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer Valkyrie Wizard
Musketeer Valkyrie
Bomber Archers Musketeer Valkyrie
Musketeer Valkyrie
Bomber Valkyrie
Spear Goblins Bomber Archers Musketeer Valkyrie
Musketeer Spear Goblins Archers Wizard
Musketeer Valkyrie
Musketeer
Spear Goblins Bomber Archers Musketeer Valkyrie
Archers Valkyrie Spear Goblins Bomber Musketeer Wizard
Musketeer Spear Goblins Archers Wizard
Bomber Musketeer Valkyrie Wizard
Bomber Valkyrie Wizard
Wizard Bomber Musketeer Valkyrie
Valkyrie Spear Goblins Bomber Archers Musketeer Wizard
Valkyrie Wizard Spear Goblins Bomber Archers Musketeer
Musketeer
Bomber Valkyrie Wizard Spear Goblins Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers
Bomber Archers Musketeer Valkyrie Wizard
Spear Goblins Musketeer Valkyrie
Valkyrie Musketeer
Musketeer Valkyrie
Wizard Archers Musketeer
Spear Goblins Archers Musketeer Valkyrie
Valkyrie
Spear Goblins Valkyrie
Musketeer
Musketeer Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Bomber Archers Musketeer Valkyrie
Spear Goblins Bomber Archers Musketeer Valkyrie
Valkyrie Bomber Archers Musketeer Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Bomber Wizard Valkyrie
Wizard Spear Goblins Musketeer
Bomber Archers Musketeer Wizard
Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Archers Musketeer Wizard
Musketeer
Musketeer
Musketeer
Spear Goblins Bomber Musketeer Wizard
Musketeer Wizard
Bomber
Bomber Archers Musketeer Wizard
Bomber Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Bomber Valkyrie Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Archers Musketeer Wizard
Musketeer Wizard
Bomber Musketeer Wizard
Wizard
Spear Goblins Archers Musketeer
Archers Musketeer Wizard
Musketeer Valkyrie Wizard
Bomber Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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