My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Giant
Giant Snowball
Spear Goblins Bomber Witch
Zap
Spear Goblins Bomber Witch
Barbarian Barrel
Spear Goblins Bomber Knight Witch
The Log
Spear Goblins Bomber Mini P.E.K.K.A Witch
Earthquake
Spear Goblins Bomber Witch
Arrows
Spear Goblins Bomber Witch
Royal Delivery
Spear Goblins Bomber Knight Mini P.E.K.K.A Witch
Fireball
Bomber Witch
Poison
Spear Goblins Bomber Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Knight Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant
Bomber
Giant Knight Mini P.E.K.K.A
Arrows
Fireball Giant Knight Mini P.E.K.K.A
Knight
Spear Goblins Bomber Arrows Fireball Witch
Fireball
Arrows Knight Giant
Mini P.E.K.K.A
Giant Spear Goblins Bomber Arrows
Giant
Bomber Arrows Mini P.E.K.K.A Spear Goblins Fireball Witch
Witch
Knight Giant

Defense Synergies 2 11

Spear Goblins
Knight Arrows Mini P.E.K.K.A
Bomber
Knight Mini P.E.K.K.A
Arrows
Spear Goblins Knight Fireball Mini P.E.K.K.A
Knight
Spear Goblins Bomber Arrows Fireball Mini P.E.K.K.A Witch
Fireball
Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bomber Arrows Knight Fireball Witch
Giant
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball
Mini P.E.K.K.A Bomber Knight Witch
Mini P.E.K.K.A Witch Bomber Knight
Mini P.E.K.K.A Witch Bomber Knight
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Bomber
Spear Goblins Arrows Fireball Witch
Arrows Fireball
Mini P.E.K.K.A Witch
Knight Spear Goblins Bomber Mini P.E.K.K.A
Witch Spear Goblins Bomber Arrows Knight Fireball
Arrows Spear Goblins Fireball Witch
Mini P.E.K.K.A Bomber Knight Fireball Witch
Bomber Fireball Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bomber Arrows Knight Fireball Mini P.E.K.K.A Witch
Arrows Fireball Spear Goblins Bomber Knight Witch
Arrows Witch Spear Goblins Bomber Knight Fireball
Mini P.E.K.K.A
Bomber Spear Goblins Arrows Knight Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Fireball Witch
Fireball Bomber Arrows Knight Mini P.E.K.K.A
Spear Goblins Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Fireball
Knight Mini P.E.K.K.A Witch
Arrows Fireball Witch
Mini P.E.K.K.A Spear Goblins Knight Fireball Witch
Mini P.E.K.K.A Knight
Spear Goblins Knight Fireball Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Knight Fireball Witch
Bomber Fireball Witch
Witch Spear Goblins Bomber Knight Fireball Mini P.E.K.K.A
Arrows Bomber Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Knight Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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