My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army
Giant Snowball
Spear Goblins Bomber Musketeer Skeleton Army
Zap
Spear Goblins Bomber Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Musketeer Skeleton Army Electro Wizard
The Log
Spear Goblins Bomber Musketeer Skeleton Army
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Spear Goblins Bomber Skeleton Army
Royal Delivery
Spear Goblins Bomber Musketeer Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Bomber Musketeer Skeleton Army Electro Wizard
Poison
Spear Goblins Bomber Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Skeleton Army Musketeer Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Bomber
P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Mega Knight
Musketeer
P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Bomber Musketeer
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Bomber Arrows Musketeer Electro Wizard

Defense Synergies 1 16

Spear Goblins
Arrows Musketeer Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Bomber
P.E.K.K.A Electro Wizard
Arrows
Mega Knight Spear Goblins P.E.K.K.A
Musketeer
Spear Goblins Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army
Spear Goblins Musketeer Electro Wizard
P.E.K.K.A
Spear Goblins Bomber Arrows Musketeer Electro Wizard
Electro Wizard
Spear Goblins Bomber Musketeer Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Arrows Spear Goblins Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bomber Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Musketeer Electro Wizard Mega Knight
Bomber Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Spear Goblins Bomber Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Spear Goblins Arrows
Arrows Musketeer P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Spear Goblins Bomber Musketeer Electro Wizard Mega Knight
Skeleton Army Electro Wizard Spear Goblins Bomber Arrows Musketeer Mega Knight
Arrows Musketeer Spear Goblins Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Bomber Musketeer Electro Wizard
Bomber Skeleton Army Mega Knight Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bomber Arrows Musketeer Skeleton Army P.E.K.K.A Electro Wizard
Arrows Mega Knight Spear Goblins Bomber Musketeer Skeleton Army Electro Wizard
Arrows Spear Goblins Bomber Musketeer Electro Wizard Mega Knight
P.E.K.K.A Musketeer Electro Wizard
Bomber Skeleton Army Mega Knight Spear Goblins Arrows Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Musketeer Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Spear Goblins Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Musketeer Electro Wizard
P.E.K.K.A Musketeer Skeleton Army Mega Knight
Arrows Musketeer Electro Wizard
Skeleton Army P.E.K.K.A Spear Goblins Musketeer Electro Wizard
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Electro Wizard Mega Knight Spear Goblins Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mega Knight Musketeer
Skeleton Army P.E.K.K.A Mega Knight Arrows Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight
Bomber Musketeer Skeleton Army Mega Knight
Skeleton Army Electro Wizard Spear Goblins Bomber Musketeer P.E.K.K.A
Arrows Mega Knight Bomber Musketeer P.E.K.K.A Electro Wizard
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer
Bomber Arrows Mega Knight
Arrows Spear Goblins Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer Electro Wizard
Arrows Musketeer Electro Wizard
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Bomber Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bomber
Bomber Arrows Musketeer Electro Wizard Mega Knight
Bomber Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber Mega Knight
Arrows Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Bomber Arrows Musketeer Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Spear Goblins Musketeer Skeleton Army
Arrows Musketeer Electro Wizard
Arrows
Musketeer Electro Wizard Mega Knight
Arrows Bomber Musketeer
Arrows
Musketeer P.E.K.K.A Mega Knight
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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