My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Battle Ram Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram
Giant Snowball
Spear Goblins Bomber Barbarians Battle Ram Flying Machine
Zap
Spear Goblins Bomber Battle Ram Flying Machine
Barbarian Barrel
Spear Goblins Bomber Barbarians Battle Ram Wizard
The Log
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Bomber Barbarians
Arrows
Spear Goblins Bomber Flying Machine
Royal Delivery
Spear Goblins Bomber Barbarians Mini P.E.K.K.A Battle Ram Flying Machine Wizard
Fireball
Bomber Barbarians Battle Ram Flying Machine Wizard
Poison
Spear Goblins Bomber Barbarians Flying Machine Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Mini P.E.K.K.A Battle Ram Flying Machine Barbarians Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bomber Mini P.E.K.K.A Battle Ram

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Ram Flying Machine
Bomber
Mini P.E.K.K.A Battle Ram
Barbarians
Mini P.E.K.K.A
Spear Goblins Bomber Wizard
Battle Ram
Spear Goblins Bomber Flying Machine
Flying Machine
Spear Goblins Battle Ram
Wizard
Mini P.E.K.K.A
Rocket

Defense Synergies 0 5

Spear Goblins
Barbarians Mini P.E.K.K.A Flying Machine
Bomber
Mini P.E.K.K.A
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Bomber Wizard
Battle Ram
Flying Machine
Spear Goblins
Wizard
Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Flying Machine Wizard
Barbarians Mini P.E.K.K.A Flying Machine
Barbarians Mini P.E.K.K.A Rocket Bomber
Barbarians Mini P.E.K.K.A
Bomber Barbarians Mini P.E.K.K.A Rocket
Spear Goblins Bomber Flying Machine
Rocket Spear Goblins Flying Machine Wizard
Rocket Barbarians Flying Machine
Barbarians Mini P.E.K.K.A
Spear Goblins Bomber Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Bomber Flying Machine Wizard
Spear Goblins Flying Machine Wizard
Barbarians Mini P.E.K.K.A Bomber Flying Machine Wizard Rocket
Bomber Wizard Rocket Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Rocket Mini P.E.K.K.A
Barbarians Wizard Bomber Mini P.E.K.K.A
Spear Goblins Bomber Barbarians Flying Machine Wizard
Wizard Spear Goblins Bomber Barbarians Flying Machine
Barbarians Mini P.E.K.K.A
Bomber Wizard Spear Goblins Barbarians Mini P.E.K.K.A Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins
Bomber Mini P.E.K.K.A Flying Machine Wizard Rocket
Barbarians Spear Goblins Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Barbarians
Barbarians Mini P.E.K.K.A
Wizard Rocket Flying Machine
Mini P.E.K.K.A Rocket Spear Goblins Barbarians Flying Machine
Mini P.E.K.K.A Barbarians
Rocket Spear Goblins Barbarians Mini P.E.K.K.A Flying Machine
Barbarians
Barbarians Mini P.E.K.K.A Flying Machine
Rocket Barbarians
Barbarians Mini P.E.K.K.A Rocket Wizard
Wizard Bomber Barbarians Flying Machine
Barbarians Spear Goblins Bomber Mini P.E.K.K.A Flying Machine Rocket
Bomber Barbarians Mini P.E.K.K.A Flying Machine Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Barbarians Flying Machine Rocket
Bomber Wizard Rocket
Wizard Spear Goblins Flying Machine Rocket
Bomber Flying Machine Wizard
Flying Machine Wizard
Flying Machine Wizard
Rocket Mini P.E.K.K.A
Rocket Flying Machine Wizard
Flying Machine Wizard Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Bomber Flying Machine Wizard
Flying Machine Wizard Rocket
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Bomber Mini P.E.K.K.A Flying Machine Wizard
Rocket Bomber Flying Machine Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarians Flying Machine
Bomber Wizard
Flying Machine Wizard
Flying Machine Wizard
Rocket
Flying Machine Wizard
Rocket Flying Machine Wizard
Mini P.E.K.K.A
Bomber Wizard Rocket
Rocket
Rocket Wizard
Spear Goblins Barbarians Flying Machine Rocket
Rocket Flying Machine Wizard
Mini P.E.K.K.A Flying Machine Wizard Rocket
Bomber Flying Machine Wizard
Rocket
Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Wizard Rocket

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