My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Knight Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Prince
Giant Snowball
Spear Goblins Bomber Bats Cannon Baby Dragon
Zap
Spear Goblins Bomber Bats Cannon Prince
Barbarian Barrel
Spear Goblins Bomber Knight Cannon
The Log
Spear Goblins Bomber Cannon Prince
Earthquake
Spear Goblins Bomber Cannon
Arrows
Spear Goblins Bomber Bats
Royal Delivery
Spear Goblins Bomber Bats Knight Baby Dragon Prince
Fireball
Bomber Cannon Baby Dragon
Poison
Spear Goblins Bomber Bats Cannon
Lightning
Knight Cannon Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Arrows Knight Cannon Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Baby Dragon Prince
Bomber
Bats Knight Baby Dragon Prince
Bats
Knight Bomber Baby Dragon Prince
Arrows
Knight Prince
Knight
Spear Goblins Bats Baby Dragon Bomber Arrows Prince
Cannon
Baby Dragon
Knight Spear Goblins Bomber Bats Prince
Prince
Spear Goblins Bomber Bats Arrows Knight Baby Dragon

Defense Synergies 4 17

Spear Goblins
Knight Bats Arrows Cannon Baby Dragon Prince
Bomber
Knight Bats Cannon
Bats
Knight Spear Goblins Bomber Cannon Baby Dragon Prince
Arrows
Spear Goblins Knight Cannon Prince
Knight
Spear Goblins Bomber Bats Cannon Arrows Baby Dragon
Cannon
Knight Spear Goblins Bomber Bats Arrows Baby Dragon Prince
Baby Dragon
Spear Goblins Bats Knight Cannon Prince
Prince
Spear Goblins Bats Arrows Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Cannon Baby Dragon
Bomber Bats Knight Cannon Prince
Cannon Prince Bomber Bats Knight
Cannon Prince Bomber Bats Knight
Bomber Arrows Prince
Arrows Spear Goblins Bomber Bats Cannon Baby Dragon
Bats Spear Goblins Arrows Cannon Baby Dragon
Arrows Cannon Baby Dragon
Cannon Prince
Knight Spear Goblins Bomber Cannon Prince
Bats Spear Goblins Bomber Arrows Knight Cannon Baby Dragon
Arrows Spear Goblins Bats Baby Dragon
Cannon Prince Bomber Bats Knight
Bomber Bats Arrows Cannon Baby Dragon Prince
Knight Cannon Prince
Cannon Prince
Bomber Bats Arrows Knight Cannon Prince
Arrows Cannon Spear Goblins Bomber Bats Knight Baby Dragon Prince
Arrows Baby Dragon Spear Goblins Bomber Bats Knight Cannon
Cannon Prince
Bomber Spear Goblins Bats Arrows Knight Cannon Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Prince
Bomber Arrows Knight Baby Dragon Prince
Spear Goblins Bats Knight Prince
Prince Bats Knight
Knight Cannon Prince
Arrows Bats Baby Dragon
Prince Spear Goblins Bats Knight
Knight Prince
Spear Goblins Bats Knight Baby Dragon Prince
Cannon
Bats Knight Prince
Arrows Prince
Prince Knight Cannon
Bomber Cannon Baby Dragon
Spear Goblins Bomber Bats Knight Baby Dragon Prince
Bats Arrows Bomber Cannon Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Prince
Bomber Arrows Baby Dragon
Arrows Spear Goblins Bats Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Prince
Arrows Knight Prince
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Spear Goblins Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Bats
Bomber Arrows Baby Dragon Prince
Bomber Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Bats Arrows Baby Dragon
Bats
Bomber Arrows
Arrows
Prince
Arrows
Spear Goblins Bats Prince
Arrows Baby Dragon
Arrows
Knight Baby Dragon Prince
Arrows Bomber Baby Dragon
Arrows
Prince
Bats Baby Dragon
Bats
Baby Dragon Prince

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