My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Tombstone Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats
Giant Snowball
Spear Goblins Bomber Bats Tombstone
Zap
Spear Goblins Bomber Bats Tombstone
Barbarian Barrel
Spear Goblins Bomber Tombstone Valkyrie Wizard
The Log
Spear Goblins Bomber Tombstone
Earthquake
Spear Goblins Bomber Tombstone
Arrows
Spear Goblins Bomber Bats Tombstone
Royal Delivery
Spear Goblins Bomber Bats Valkyrie Wizard P.E.K.K.A
Fireball
Bomber Tombstone Wizard
Poison
Spear Goblins Bomber Bats Tombstone Wizard
Lightning
Tombstone Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Tombstone Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Arrows Tombstone Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie
Bomber
Bats Valkyrie P.E.K.K.A
Bats
Valkyrie Bomber P.E.K.K.A
Arrows
P.E.K.K.A
Tombstone
Valkyrie
Spear Goblins Bats Bomber Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bomber Bats Valkyrie Wizard

Defense Synergies 0 18

Spear Goblins
Bats Arrows Tombstone Valkyrie P.E.K.K.A
Bomber
Bats Tombstone Valkyrie P.E.K.K.A
Bats
Spear Goblins Bomber Valkyrie P.E.K.K.A
Arrows
Spear Goblins Tombstone Valkyrie P.E.K.K.A
Tombstone
Spear Goblins Bomber Arrows Wizard
Valkyrie
Spear Goblins Bomber Bats Arrows Wizard P.E.K.K.A
Wizard
Tombstone Valkyrie P.E.K.K.A
P.E.K.K.A
Spear Goblins Bomber Bats Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Tombstone Valkyrie Wizard
P.E.K.K.A Bats Tombstone Valkyrie
P.E.K.K.A Bomber Bats Tombstone Valkyrie
P.E.K.K.A Bats Tombstone Valkyrie
Bomber Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Spear Goblins Bomber Bats Valkyrie
Bats Spear Goblins Arrows Tombstone Wizard
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Tombstone
Spear Goblins Bomber Valkyrie
Bats Valkyrie Spear Goblins Bomber Arrows Tombstone Wizard
Arrows Spear Goblins Bats Wizard
Tombstone P.E.K.K.A Bomber Bats Valkyrie Wizard
Bomber Valkyrie Wizard Bats Arrows Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Wizard Bomber Bats Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Tombstone Valkyrie Spear Goblins Bomber Bats Wizard
Arrows Valkyrie Wizard Spear Goblins Bomber Bats Tombstone
P.E.K.K.A
Bomber Valkyrie Wizard Spear Goblins Bats Arrows P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Tombstone P.E.K.K.A
Bomber Arrows Valkyrie Wizard
Tombstone P.E.K.K.A Spear Goblins Bats Valkyrie
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Tombstone Valkyrie
Arrows Wizard Bats
P.E.K.K.A Spear Goblins Bats Tombstone Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Bats Tombstone Valkyrie
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tombstone Valkyrie Wizard
Wizard Bomber Valkyrie
Tombstone Spear Goblins Bomber Bats Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Bomber Wizard P.E.K.K.A
Bomber Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Bomber Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Bats Tombstone
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Bats
Bats
P.E.K.K.A
Wizard

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